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36022 fix bug that some loop constructs could not be interrupted, revise signal queueing

There are two underlying ideas here:  (1) Keeping signals queued around
anything that's doing memory management (including push/pop of the heap)
has become crucial.  (2) Anytime the shell is going to run a command, be
it buitin or external, it must be both safe and necessary to process any
queued signals, so that the apparent order of signal arrival and command
execution is preserved.
This commit is contained in:
Barton E. Schaefer 2015-08-09 00:50:36 -07:00
parent ce12868837
commit 9958684574
7 changed files with 119 additions and 14 deletions

View file

@ -141,16 +141,19 @@ shingetline(void)
int c;
char buf[BUFSIZ];
char *p;
int q = queue_signal_level();
p = buf;
winch_unblock();
for (;;) {
winch_unblock();
dont_queue_signals();
do {
errno = 0;
c = fgetc(bshin);
} while (c < 0 && errno == EINTR);
if (c < 0 || c == '\n') {
winch_block();
restore_queue_signals(q);
if (c == '\n')
*p++ = '\n';
if (p > buf) {
@ -167,12 +170,13 @@ shingetline(void)
*p++ = c;
if (p >= buf + BUFSIZ - 1) {
winch_block();
queue_signals();
line = zrealloc(line, ll + (p - buf) + 1);
memcpy(line + ll, buf, p - buf);
ll += p - buf;
line[ll] = '\0';
p = buf;
winch_unblock();
unqueue_signals();
}
}
}
@ -377,6 +381,8 @@ inputline(void)
static void
inputsetline(char *str, int flags)
{
queue_signals();
if ((inbufflags & INP_FREE) && inbuf) {
free(inbuf);
}
@ -394,6 +400,8 @@ inputsetline(char *str, int flags)
else
inbufct = inbufleft;
inbufflags = flags;
unqueue_signals();
}
/*