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<chapter id="oss">
  <chapterinfo>
    <authorgroup>
      <author>
        <firstname>Jean-Francois</firstname>
	<surname>Dockes</surname>
	<contrib>Contributed by </contrib>
      </author>
    </authorgroup>
    <!-- 23 November 2001 -->
  </chapterinfo>

  <title>Sound subsystem</title>
  
  <sect1 id="oss-intro">
    <title>Introduction</title>

    <indexterm><primary>sound subsystem</primary></indexterm>
    
    <para>The FreeBSD sound subsystem cleanly separates generic sound
      handling issues from device-specific ones.  This makes it easier
      to add support for new hardware.</para>

    <para>The &man.pcm.4; framework is the central piece of the sound
      subsystem.  It mainly implements the following elements:</para>

    <indexterm><primary>system call interface</primary></indexterm>

    <itemizedlist>
      <listitem>
        <para>A system call interface (read, write, ioctls) to
          digitized sound and mixer functions.  The ioctl command set
          is compatible with the legacy <emphasis>OSS</emphasis> or
          <emphasis>Voxware</emphasis> interface, allowing common
          multimedia applications to be ported without
          modification.</para>
      </listitem>
      <listitem>
        <para>Common code for processing sound data (format
          conversions, virtual channels).</para>
      </listitem>
      <listitem>
        <para>A uniform software interface to hardware-specific audio
          interface modules.</para>
      </listitem>
      <listitem>
        <para>Additional support for some common hardware interfaces
          (ac97), or shared hardware-specific code (ex: ISA DMA
          routines).</para> 
      </listitem>
    </itemizedlist>

    <para>The support for specific sound cards is implemented by
      hardware-specific drivers, which provide channel and mixer interfaces
      to plug into the generic <devicename>pcm</devicename> code.</para>

    <para>In this chapter, the term <devicename>pcm</devicename> will
      refer to the central, common part of the sound driver, as
      opposed to the hardware-specific modules.</para>

    <para>The prospective driver writer will of course want to start
      from an existing module and use the code as the ultimate
      reference.  But, while the sound code is nice and clean, it is
      also mostly devoid of comments.  This document tries to give an
      overview of the framework interface and answer some questions
      that may arise while adapting the existing code.</para>

    <para>As an alternative, or in addition to starting from a working
      example, you can find a commented driver template at
      <ulink url="http://people.FreeBSD.org/~cg/template.c">
       http://people.FreeBSD.org/~cg/template.c</ulink></para>

  </sect1>

  <sect1 id="oss-files">
    <title>Files</title>

    <para>All the relevant code currently (FreeBSD 4.4) lives in
      <filename>/usr/src/sys/dev/sound/</filename>, except for the
      public ioctl interface definitions, found in
      <filename>/usr/src/sys/sys/soundcard.h</filename></para>

    <para>Under <filename>/usr/src/sys/dev/sound/</filename>, the
      <filename>pcm/</filename> directory holds the central code,
      while the <filename>isa/</filename> and
      <filename>pci/</filename> directories have the drivers for ISA
      and PCI boards.</para>

  </sect1>

  <sect1 id="pcm-probe-and-attach">
    <title>Probing, attaching, etc.</title>

    <para>Sound drivers probe and attach in almost the same way as any
      hardware driver module.  You might want to look at the <link
      linkend="isa-driver"> ISA</link> or <link
      linkend="pci">PCI</link> specific sections of the handbook for
      more information.</para>
      
    <para>However, sound drivers differ in some ways:</para>

    <itemizedlist>

      <listitem>
        <para>They declare themselves as <devicename>pcm</devicename>
          class devices, with a <structname>struct
          snddev_info</structname> device private structure:</para>

          <programlisting>          static driver_t xxx_driver = {
              "pcm",
              xxx_methods,
              sizeof(struct snddev_info)
          };

          DRIVER_MODULE(snd_xxxpci, pci, xxx_driver, pcm_devclass, 0, 0);
          MODULE_DEPEND(snd_xxxpci, snd_pcm, PCM_MINVER, PCM_PREFVER,PCM_MAXVER);</programlisting>

       <indexterm><primary>device drivers</primary><secondary>sound</secondary></indexterm>
        <para>Most sound drivers need to store additional private
          information about their device.  A private data structure is
          usually allocated in the attach routine.  Its address is
          passed to <devicename>pcm</devicename> by the calls to
          <function>pcm_register()</function> and
          <function>mixer_init()</function>.
          <devicename>pcm</devicename> later passes back this address
          as a parameter in calls to the sound driver
          interfaces.</para>
      </listitem>

      <listitem>
        <para>The sound driver attach routine should declare its MIXER
          or AC97 interface to <devicename>pcm</devicename> by calling
          <function>mixer_init()</function>.  For a MIXER interface,
          this causes in turn a call to <link linkend="xxxmixer-init">
          <function>xxxmixer_init()</function></link>.</para>
      </listitem>

      <listitem>
        <para>The sound driver attach routine declares its general
          CHANNEL configuration to <devicename>pcm</devicename> by
          calling <function>pcm_register(dev, sc, nplay,
          nrec)</function>, where <varname>sc</varname> is the address
          for the device data structure, used in further calls from
          <devicename>pcm</devicename>, and <varname>nplay</varname>
          and <varname>nrec</varname> are the number of play and
          record channels.</para>
      </listitem>

      <listitem>
        <para>The sound driver attach routine declares each of its
          channel objects by calls to
          <function>pcm_addchan()</function>.  This sets up the
          channel glue in <devicename>pcm</devicename> and causes in
          turn a call to
            <link linkend="xxxchannel-init">
            <function>xxxchannel_init()</function></link>.</para>
      </listitem>

      <listitem>
        <para>The sound driver detach routine should call
        <function>pcm_unregister()</function> before releasing its
        resources.</para>
      </listitem>
    </itemizedlist>
      
    <para>There are two possible methods to handle non-PnP devices:</para>
    <itemizedlist>
      <listitem>
        <para>Use a <function>device_identify()</function> method
          (example: <filename>sound/isa/es1888.c</filename>).  The
          <function>device_identify()</function> method probes for the
          hardware at known addresses and, if it finds a supported
          device, creates a new pcm device which is then passed to
          probe/attach.</para>
      </listitem>
      <listitem>
        <para>Use a custom kernel configuration with appropriate hints
          for pcm devices (example:
          <filename>sound/isa/mss.c</filename>).</para>
      </listitem>
    </itemizedlist>

    <para><devicename>pcm</devicename> drivers should implement
    <function>device_suspend</function>,
    <function>device_resume</function> and
    <function>device_shutdown</function> routines, so that power
    management and module unloading function correctly.</para>

  </sect1>

  <sect1 id="oss-interfaces">
    <title>Interfaces</title>

    <para>The interface between the <devicename>pcm</devicename> core
      and the sound drivers is defined in terms of <link
      linkend="kernel-objects">kernel objects</link>.</para>

    <para>There are two main interfaces that a sound driver will
      usually provide: <emphasis>CHANNEL</emphasis> and either
      <emphasis>MIXER</emphasis> or <emphasis>AC97</emphasis>.</para>
      
    <para>The <emphasis>AC97</emphasis> interface is a very small
      hardware access (register read/write) interface, implemented by
      drivers for hardware with an AC97 codec.  In this case, the
      actual MIXER interface is provided by the shared AC97 code in
      <devicename>pcm</devicename>.</para>

    <sect2>
      <title>The CHANNEL interface</title>

      <sect3>
        <title>Common notes for function parameters</title>

        <para>Sound drivers usually have a private data structure to
          describe their device, and one structure for each play and
          record data channel that it supports.</para>

        <para>For all CHANNEL interface functions, the first parameter
          is an opaque pointer.</para>

        <para>The second parameter is a pointer to the private
          channel data structure, except for
          <function>channel_init()</function> which has a pointer to the
          private device structure (and returns the channel pointer
          for further use by <devicename>pcm</devicename>).</para>

      </sect3>

      <sect3>
        <title>Overview of data transfer operations</title>

        <para>For sound data transfers, the
          <devicename>pcm</devicename> core and the sound drivers
          communicate through a shared memory area, described by a
          <structname>struct snd_dbuf</structname>.</para>

        <para><structname>struct snd_dbuf</structname> is private to
          <devicename>pcm</devicename>, and sound drivers obtain
          values of interest by calls to accessor functions
          (<function>sndbuf_getxxx()</function>).</para>

        <para>The shared memory area has a size of
          <function>sndbuf_getsize()</function> and is divided into
          fixed size blocks of <function>sndbuf_getblksz()</function>
          bytes.</para>
          
        <para>When playing, the general transfer mechanism is as
          follows (reverse the idea for recording):</para>

        <itemizedlist>
          <listitem>
            <para><devicename>pcm</devicename> initially fills up the
              buffer, then calls the sound driver's <link
              linkend="channel-trigger">
              <function>xxxchannel_trigger()</function></link>
              function with a parameter of PCMTRIG_START.</para>
          </listitem>

          <listitem>
            <para>The sound driver then arranges to repeatedly
              transfer the whole memory area
              (<function>sndbuf_getbuf()</function>,
              <function>sndbuf_getsize()</function>) to the device, in
              blocks of <function>sndbuf_getblksz()</function> bytes.
              It calls back the <function>chn_intr()</function>
              <devicename>pcm</devicename> function for each
              transferred block (this will typically happen at
              interrupt time).</para>
          </listitem>

          <listitem>
            <para><function>chn_intr()</function> arranges to copy new
              data to the area that was transferred to the device (now
              free), and make appropriate updates to the
              <structname>snd_dbuf</structname> structure.</para>
          </listitem>

        </itemizedlist>

      </sect3>

      <sect3 id="xxxchannel-init">
        <title>channel_init</title>

        <para><function>xxxchannel_init()</function> is called to
          initialize each of the play or record channels.  The calls
          are initiated from the sound driver attach routine.  (See
          the <link linkend="pcm-probe-and-attach">probe and attach
          section</link>).</para>
          
          <programlisting>          static void *
          xxxchannel_init(kobj_t obj, void *data, 
             struct snd_dbuf *b, struct pcm_channel *c, int dir)<co id="co-chinit-params">
          {
              struct xxx_info *sc = data;
              struct xxx_chinfo *ch;
               ...
              return ch;<co id="co-chinit-return">
           }</programlisting>

        <calloutlist>

          <callout arearefs="co-chinit-params">
            <para><varname>b</varname> is the address for the channel
              <structname>struct snd_dbuf</structname>.  It should be
              initialized in the function by calling
              <function>sndbuf_alloc()</function>.  The buffer size to
              use is normally a small multiple of the 'typical' unit
              transfer size for your device.</para>

            <para><varname>c</varname> is the
              <devicename>pcm</devicename> channel control structure
              pointer.  This is an opaque object.  The function should
              store it in the local channel structure, to be used in
              later calls to <devicename>pcm</devicename> (ie:
              <function>chn_intr(c)</function>).</para>

            <para><varname>dir</varname> indicates the channel
              direction (<literal>PCMDIR_PLAY</literal> or
              <literal>PCMDIR_REC</literal>).</para>
          </callout>

          <callout arearefs="co-chinit-return">
            <para>The function should return a pointer to the private
              area used to control this channel.  This will be passed
              as a parameter to other channel interface calls.</para>
          </callout>

        </calloutlist>

      </sect3>

      <sect3>
        <title>channel_setformat</title>

        <para><function>xxxchannel_setformat()</function> should set
          up the hardware for the specified channel for the specified
          sound format.</para>
          
          <programlisting>          static int
          xxxchannel_setformat(kobj_t obj, void *data, u_int32_t format)<co id="co-chsetformat-params">
          {
              struct xxx_chinfo *ch = data;
               ...
              return 0;
           }</programlisting>

        <calloutlist>
          <callout arearefs="co-chsetformat-params">
            <para><varname>format</varname> is specified as an
              <literal>AFMT_XXX value</literal>
              (<filename>soundcard.h</filename>).</para>
          </callout>

        </calloutlist>
      </sect3>

      <sect3>
        <title>channel_setspeed</title>

        <para><function>xxxchannel_setspeed()</function> sets up the
          channel hardware for the specified sampling speed, and
          returns the possibly adjusted speed.</para>

        <programlisting>          static int
          xxxchannel_setspeed(kobj_t obj, void *data, u_int32_t speed)
          {
              struct xxx_chinfo *ch = data;
               ...
              return speed;
           }</programlisting>

      </sect3>

      <sect3>
        <title>channel_setblocksize</title>

        <para><function>xxxchannel_setblocksize()</function> sets the
          block size, which is the size of unit transactions between
          <devicename>pcm</devicename> and the sound driver, and
          between the sound driver and the device.  Typically, this
          would be the number of bytes transferred before an interrupt
          occurs.  During a transfer, the sound driver should call
          <devicename>pcm</devicename>'s
          <function>chn_intr()</function> every time this size has
          been transferred.</para>

        <para>Most sound drivers only take note of the block size
          here, to be used when an actual transfer will be
          started.</para>
          
        <programlisting>          static int
          xxxchannel_setblocksize(kobj_t obj, void *data, u_int32_t blocksize)
          {
              struct xxx_chinfo *ch = data;
                ...
              return blocksize;<co id="co-chsetblocksize-return">
           }</programlisting>

        <calloutlist>
          <callout arearefs="co-chsetblocksize-return">
            <para>The function returns the possibly adjusted block
              size.  In case the block size is indeed changed,
              <function>sndbuf_resize()</function> should be called to
              adjust the buffer.</para> 

          </callout>
        </calloutlist>

      </sect3>

      <sect3 id="channel-trigger">
        <title>channel_trigger</title>

        <para><function>xxxchannel_trigger()</function> is called by
          <devicename>pcm</devicename> to control data transfer
          operations in the driver.</para> 
          
        <programlisting>          static int
          xxxchannel_trigger(kobj_t obj, void *data, int go)<co id="co-chtrigger-params">
          {
              struct xxx_chinfo *ch = data;
               ...
              return 0;
           }</programlisting>

        <calloutlist>
          <callout arearefs="co-chtrigger-params">
            <para><varname>go</varname> defines the action for the
              current call.  The possible values are:</para>
              <itemizedlist>

              <listitem>
                <para><literal>PCMTRIG_START</literal>: the driver
                  should start a data transfer from or to the channel
                  buffer.  If needed, the buffer base and size can be
                  retrieved through
                  <function>sndbuf_getbuf()</function> and
                  <function>sndbuf_getsize()</function>.</para>
              </listitem>

              <listitem>
                <para><literal>PCMTRIG_EMLDMAWR</literal> /
                  <literal>PCMTRIG_EMLDMARD</literal>: this tells the
                  driver that the input or output buffer may have been
                  updated.  Most drivers just ignore these
                  calls.</para>
              </listitem>

              <listitem>
                <para><literal>PCMTRIG_STOP</literal> /
                  <literal>PCMTRIG_ABORT</literal>: the driver should
                  stop the current transfer.</para>
              </listitem>
            </itemizedlist>

          </callout> 
        </calloutlist>

        <note><para>If the driver uses ISA DMA,
          <function>sndbuf_isadma()</function> should be called before
          performing actions on the device, and will take care of the
          DMA chip side of things.</para>
          </note>

      </sect3>

      <sect3>
        <title>channel_getptr</title>

        <para><function>xxxchannel_getptr()</function> returns the
          current offset in the transfer buffer.  This will typically
          be called by <function>chn_intr()</function>, and this is how
          <devicename>pcm</devicename> knows where it can transfer
          new data.</para>
          
      </sect3>

      <sect3>
        <title>channel_free</title>

        <para><function>xxxchannel_free()</function> is called to free
          up channel resources, for example when the driver is
          unloaded, and should be implemented if the channel data
          structures are dynamically allocated or if
          <function>sndbuf_alloc()</function> was not used for buffer
          allocation.</para> 

      </sect3>

      <sect3>
        <title>channel_getcaps</title>

        <programlisting>          struct pcmchan_caps *
          xxxchannel_getcaps(kobj_t obj, void *data)
          {
              return &amp;xxx_caps;<co id="co-chgetcaps-return">
           }</programlisting>

        <calloutlist>

          <callout arearefs="co-chgetcaps-return">
            <para>The routine returns a pointer to a (usually
              statically-defined) <structname>pcmchan_caps</structname>
              structure (defined in
              <filename>sound/pcm/channel.h</filename>.  The structure holds
              the minimum and maximum sampling frequencies, and the
              accepted sound formats.  Look at any sound driver for an
              example.</para>
          </callout>

        </calloutlist>

      </sect3>

      <sect3>
        <title>More functions</title>

        <para><function>channel_reset()</function>,
          <function>channel_resetdone()</function>, and
          <function>channel_notify()</function> are for special purposes
          and should not be implemented in a driver without discussing
          it with the authorities (&a.cg;).</para>

        <para><function>channel_setdir()</function> is deprecated.</para>
      </sect3>

    </sect2>

    <sect2>
      <title>The MIXER interface</title>
        
      <sect3 id="xxxmixer-init">
        <title>mixer_init</title>

        <para><function>xxxmixer_init()</function> initializes the
          hardware and tells <devicename>pcm</devicename> what mixer
          devices are available for playing and recording</para>

        <programlisting>          static int
          xxxmixer_init(struct snd_mixer *m)
          {
              struct xxx_info   *sc = mix_getdevinfo(m);
              u_int32_t v;

              [Initialize hardware]

              [Set appropriate bits in v for play mixers]<co id="co-mxini-sd">
              mix_setdevs(m, v);
              [Set appropriate bits in v for record mixers]
              mix_setrecdevs(m, v)

              return 0;              
          }</programlisting>

        <calloutlist>
          <callout arearefs="co-mxini-sd">
            <para>Set bits in an integer value and call
              <function>mix_setdevs()</function> and
              <function>mix_setrecdevs()</function> to tell
              <devicename>pcm</devicename> what devices exist.</para>
          </callout>
        </calloutlist>

        <para>Mixer bits definitions can be found in
          <filename>soundcard.h</filename>
          (<literal>SOUND_MASK_XXX</literal> values and
          <literal>SOUND_MIXER_XXX</literal> bit shifts).</para>

      </sect3>

      <sect3>
        <title>mixer_set</title>

        <para><function>xxxmixer_set()</function> sets the volume
          level for one mixer device.</para>

        <programlisting>          static int
          xxxmixer_set(struct snd_mixer *m, unsigned dev, 
                           unsigned left, unsigned right)<co id="co-mxset-params">
          {
              struct sc_info *sc = mix_getdevinfo(m);
              [set volume level]
              return left | (right << 8);<co id="co-mxset-return">
          }</programlisting>

        <calloutlist>
          <callout arearefs="co-mxset-params">
            <para>The device is specified as a <literal>SOUND_MIXER_XXX</literal>
              value</para> <para>The volume values are specified in
              range [0-100].  A value of zero should mute the
              device.</para>
          </callout>

          <callout arearefs="co-mxset-return">
            <para>As the hardware levels probably will not match the
              input scale, and some rounding will occur, the routine
              returns the actual level values (in range 0-100) as
              shown.</para>
          </callout>
        </calloutlist>

      </sect3>

      <sect3>
        <title>mixer_setrecsrc</title>

        <para><function>xxxmixer_setrecsrc()</function> sets the
          recording source device.</para>
          
        <programlisting>          static int
          xxxmixer_setrecsrc(struct snd_mixer *m, u_int32_t src)<co id="co-mxsr-params">
          {
              struct xxx_info *sc = mix_getdevinfo(m);

              [look for non zero bit(s) in src, set up hardware]

              [update src to reflect actual action]
              return src;<co id="co-mxsr-return">
           }</programlisting>

        <calloutlist>
          <callout arearefs="co-mxsr-params">
            <para>The desired recording devices are specified as a
              bit field</para>
          </callout>

          <callout arearefs="co-mxsr-return">
            <para>The actual devices set for recording are returned.
              Some drivers can only set one device for recording.  The
              function should return -1 if an error occurs.</para>
          </callout>
        </calloutlist>
      </sect3>

      <sect3>
        <title>mixer_uninit, mixer_reinit</title>

        <para><function>xxxmixer_uninit()</function> should ensure
          that all sound is muted and if possible mixer hardware
          should be powered down </para>

        <para><function>xxxmixer_reinit()</function> should ensure
          that the mixer hardware is powered up and any settings not
          controlled by <function>mixer_set()</function> or
          <function>mixer_setrecsrc()</function> are restored.</para> 

      </sect3>
    </sect2>

    <sect2>
      <title>The AC97 interface</title>

       <indexterm><primary>AC97</primary></indexterm>

      <para>The <emphasis>AC97</emphasis> interface is implemented
        by drivers with an AC97 codec.  It only has three methods:</para>

      <itemizedlist>

        <listitem><para><function>xxxac97_init()</function> returns
          the number of ac97 codecs found.</para>
        </listitem>

        <listitem><para><function>ac97_read()</function> and
          <function>ac97_write()</function> read or write a specified
          register.</para>
        </listitem>

      </itemizedlist>

      <para>The <emphasis>AC97</emphasis> interface is used by the
        AC97 code in <devicename>pcm</devicename> to perform higher
        level operations.  Look at
        <filename>sound/pci/maestro3.c</filename> or many others under
        <filename>sound/pci/</filename> for an example.</para>

    </sect2>
  </sect1>
</chapter>

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