diff --git a/en_US.ISO8859-1/books/faq/book.sgml b/en_US.ISO8859-1/books/faq/book.sgml
index 45b5c77083..24df1b32ba 100644
--- a/en_US.ISO8859-1/books/faq/book.sgml
+++ b/en_US.ISO8859-1/books/faq/book.sgml
@@ -9204,92 +9204,6 @@ ATDT1234567
-
-
- Has anybody made a list of useful port numbers?
-
-
-
- Not yet, but this is intended to grow into such a list
- (if any interest is shown). In each example,
- internal should be replaced with
- the IP number of the machine playing the game.
-
-
-
- Asheron's Call
-
- nat port udp
- internal :65000
- 65000
-
- Manually change the port number within the game to
- 65000. If you have got a number of
- machines that you wish to play on assign a unique port
- number for each (i.e. 65001,
- 65002, etc) and add a nat
- port line for each one.
-
-
-
- Half Life
-
- nat port udp
- internal:27005
- 27015
-
-
-
- PCAnywhere 8.0
-
- nat port udp
- internal:5632
- 5632
-
- nat port tcp
- internal:5631
- 5631
-
-
-
- Quake
-
- nat port udp
- internal:6112
- 6112
-
-
-
- Quake 2
-
- nat port udp
- internal:27901
- 27910
-
- nat port udp
- internal:60021
- 60021
-
- nat port udp
- internal:60040
- 60040
-
-
-
- Red Alert
-
- nat port udp
- internal:8675
- 8675
-
- nat port udp
- internal:5009
- 5009
-
-
-
-
-
What are FCS errors?