diff --git a/en_US.ISO8859-1/books/faq/book.sgml b/en_US.ISO8859-1/books/faq/book.sgml index 45b5c77083..24df1b32ba 100644 --- a/en_US.ISO8859-1/books/faq/book.sgml +++ b/en_US.ISO8859-1/books/faq/book.sgml @@ -9204,92 +9204,6 @@ ATDT1234567 - - - Has anybody made a list of useful port numbers? - - - - Not yet, but this is intended to grow into such a list - (if any interest is shown). In each example, - internal should be replaced with - the IP number of the machine playing the game. - - - - Asheron's Call - - nat port udp - internal :65000 - 65000 - - Manually change the port number within the game to - 65000. If you have got a number of - machines that you wish to play on assign a unique port - number for each (i.e. 65001, - 65002, etc) and add a nat - port line for each one. - - - - Half Life - - nat port udp - internal:27005 - 27015 - - - - PCAnywhere 8.0 - - nat port udp - internal:5632 - 5632 - - nat port tcp - internal:5631 - 5631 - - - - Quake - - nat port udp - internal:6112 - 6112 - - - - Quake 2 - - nat port udp - internal:27901 - 27910 - - nat port udp - internal:60021 - 60021 - - nat port udp - internal:60040 - 60040 - - - - Red Alert - - nat port udp - internal:8675 - 8675 - - nat port udp - internal:5009 - 5009 - - - - - What are FCS errors?