Mention the port redirects for Quake 2, Red Alert & Half Life.

Info provided by: Nathan Ahlstrom <nrahlstr@winternet.com>
This commit is contained in:
Brian Somers 1999-06-17 09:04:15 +00:00
parent 243e703614
commit 5d115dc53e
Notes: svn2git 2020-12-08 03:00:23 +00:00
svn path=/head/; revision=5074

View file

@ -1,4 +1,4 @@
<!-- $Id: network.sgml,v 1.25 1999-05-15 02:24:47 brian Exp $ -->
<!-- $Id: network.sgml,v 1.26 1999-06-17 09:04:15 brian Exp $ -->
<!-- The FreeBSD Documentation Project -->
<sect>
@ -904,18 +904,33 @@ default 10.0.0.2 UGSc 0 0 tun0
<heading>Has anybody made a list of useful port numbers ?</heading>
<p>Not yet, but this is intended to grow into such a list (if
any interest is shown).
any interest is shown). In each example, <tt>internal</tt> should
be replaced with the IP number of the machine playing the game.
<itemize>
<item><bf>Quake</bf>
<p>Quake is reported to use UDP port 6112, so a line saying
<tt>alias port udp hostmachine:6112 6112</tt> where
<tt>hostmachine</tt> is the quake server IP should do the job.
<p><tt>alias port udp internal:6112 6112</tt>
<p>Alternatively, you may want to take a look at
<htmlurl url="http://www.battle.net/support/proxy/"
name="www.battle.net"> for Quake proxy support.
</itemize>
<itemize>
<item><bf>Quake 2</bf>
<p><tt>alias port udp internal:27901 27910</tt>
</itemize>
<itemize>
<item><bf>Red Alert</bf>
<p><tt>alias port udp internal:8675 8675</tt>
<p><tt>alias port udp internal:5009 5009</tt>
</itemize>
<itemize>
<item><bf>Half Life</bf>
<p><tt>alias port udp internal:27005 27015</tt>
</itemize>
<sect2>
<heading>What are FCS errors ?</heading>