Mention the port redirects for Quake 2, Red Alert & Half Life.
Info provided by: Nathan Ahlstrom <nrahlstr@winternet.com>
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2020-12-08 03:00:23 +00:00
svn path=/head/; revision=5074
1 changed files with 20 additions and 5 deletions
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<!-- $Id: network.sgml,v 1.25 1999-05-15 02:24:47 brian Exp $ -->
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<!-- $Id: network.sgml,v 1.26 1999-06-17 09:04:15 brian Exp $ -->
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<!-- The FreeBSD Documentation Project -->
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<sect>
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@ -904,18 +904,33 @@ default 10.0.0.2 UGSc 0 0 tun0
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<heading>Has anybody made a list of useful port numbers ?</heading>
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<p>Not yet, but this is intended to grow into such a list (if
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any interest is shown).
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any interest is shown). In each example, <tt>internal</tt> should
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be replaced with the IP number of the machine playing the game.
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<itemize>
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<item><bf>Quake</bf>
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<p>Quake is reported to use UDP port 6112, so a line saying
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<tt>alias port udp hostmachine:6112 6112</tt> where
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<tt>hostmachine</tt> is the quake server IP should do the job.
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<p><tt>alias port udp internal:6112 6112</tt>
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<p>Alternatively, you may want to take a look at
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<htmlurl url="http://www.battle.net/support/proxy/"
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name="www.battle.net"> for Quake proxy support.
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</itemize>
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<itemize>
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<item><bf>Quake 2</bf>
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<p><tt>alias port udp internal:27901 27910</tt>
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</itemize>
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<itemize>
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<item><bf>Red Alert</bf>
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<p><tt>alias port udp internal:8675 8675</tt>
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<p><tt>alias port udp internal:5009 5009</tt>
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</itemize>
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<itemize>
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<item><bf>Half Life</bf>
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<p><tt>alias port udp internal:27005 27015</tt>
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</itemize>
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<sect2>
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<heading>What are FCS errors ?</heading>
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