Move the "Understanding X" section to the beginning of the chapter.
It seemed a bit odd to read about the technical details of installing X, then to read a general overview, and then to read technical details of installing GNOME or KDE. This chapter now starts off with the overview which covers a lot of information that makes the rest of the chapter easier to digest.
This commit is contained in:
parent
ff88de96a4
commit
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Notes:
svn2git
2020-12-08 03:00:23 +00:00
svn path=/head/; revision=10562
1 changed files with 242 additions and 242 deletions
|
@ -1,7 +1,7 @@
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<!--
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||||
The FreeBSD Documentation Project
|
||||
|
||||
$FreeBSD: doc/en_US.ISO8859-1/books/handbook/x11/chapter.sgml,v 1.52 2001/09/02 09:56:55 murray Exp $
|
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$FreeBSD: doc/en_US.ISO8859-1/books/handbook/x11/chapter.sgml,v 1.53 2001/09/03 06:58:19 murray Exp $
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||||
-->
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||||
|
||||
<chapter id="x11">
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|
@ -20,11 +20,11 @@
|
|||
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||||
<para>After reading this chapter you will know:</para>
|
||||
<itemizedlist>
|
||||
<listitem><para>How to install and configure XFree86.</para></listitem>
|
||||
<listitem>
|
||||
<para>The various components of the X window system, and how they
|
||||
interoperate.</para>
|
||||
</listitem>
|
||||
<listitem><para>How to install and configure XFree86.</para></listitem>
|
||||
<listitem><para>How to install and use different window managers.</para></listitem>
|
||||
<listitem><para>How to use TrueType fonts in XFree86.</para></listitem>
|
||||
<listitem><para>How to setup your system for graphical logins (XDM).</para></listitem>
|
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|
@ -38,6 +38,246 @@
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|||
</itemizedlist>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="x-understanding">
|
||||
<title>Understanding X</title>
|
||||
|
||||
<para>If you are familiar with using windowing systems that ship with
|
||||
other operating systems, such as Microsoft Windows, or MacOS, then you
|
||||
may find your first introduction to X to be something of a culture
|
||||
shock.</para>
|
||||
|
||||
<para>Today, as Unix desktop environments such as
|
||||
<application>KDE</application> and <application>GNOME</application> become
|
||||
more prevalent it is less necessary to understand all the
|
||||
behind-the-scenes interaction between the various X components, or what
|
||||
those components actually are. However, one of X's strengths is its
|
||||
underlying design, which lends a great deal of flexibility, and makes it
|
||||
possible to do things with X that are impossible with other, more rigid,
|
||||
systems.</para>
|
||||
|
||||
<sect2>
|
||||
<title>Why X?</title>
|
||||
|
||||
<para>X is not the first window system written for Unix, but it is the
|
||||
most popular. X's original development team had worked on another
|
||||
window system before writing X. That system's name was
|
||||
<quote>W</quote> (for <quote>Window</quote>, obviously). X is just
|
||||
the next letter in the Roman alphabet.</para>
|
||||
|
||||
<para>X can be referred to variously as <quote>X</quote>, <quote>X
|
||||
Window System</quote>, <quote>X11</quote>, and other terms.
|
||||
<quote>X Windows</quote> is to be avoided wherever possible; see
|
||||
&man.X.1; for more information.</para>
|
||||
</sect2>
|
||||
|
||||
<sect2>
|
||||
<title>The X Client/Server Model</title>
|
||||
|
||||
<para>X was designed from the beginning to be network-centric, and
|
||||
adopts a <quote>client-server</quote> model. In the X model, the
|
||||
<quote>X server</quote> runs on the computer that has the keyboard,
|
||||
monitor, and mouse attached. The server is responsible for managing
|
||||
the display, handling input from the keyboard and mouse, and so on.
|
||||
Each X application (such as <application>XTerm</application>, or
|
||||
<application>Netscape</application>) is a <quote>client</quote>. A
|
||||
client sends messages to the server such as <quote>Please draw a
|
||||
window at these coordinates</quote>, and the server sends back
|
||||
messages such as <quote>The user just clicked on your OK
|
||||
button</quote>.</para>
|
||||
|
||||
<para>If you are using FreeBSD in a home or small office environment
|
||||
where you only have one computer then you will be running the X
|
||||
server and the X clients on the same computer. However, if you have
|
||||
many machines running FreeBSD it is perfectly possible to run the X
|
||||
server on the computer by your desk (which might be quite a low
|
||||
specification machine) and run your X applications (the clients) on
|
||||
the powerful expensive server that serves your office. In this
|
||||
scenario the communication between the X client and server takes
|
||||
place over the network.</para>
|
||||
|
||||
<para>This confuses a lot of people, because the X terminology is
|
||||
exactly backward to what they expect. They expect the <quote>X
|
||||
server</quote> to be the big powerful machine down the hall, and
|
||||
the <quote>X client</quote> to be the machine on their
|
||||
desk.</para>
|
||||
|
||||
<para>As long as you remember that the X server is the machine with
|
||||
the monitor and keyboard, and the X clients are the programs that
|
||||
display the windows you will not get confused.</para>
|
||||
|
||||
<para>There is an interesting side-effect to this design. There is
|
||||
nothing in the protocol that forces the client and server machines to be running
|
||||
the same operating system, or even to be running on the same type of
|
||||
computer. It is perfectly feasible to run an X server on Microsoft
|
||||
Windows or Apple's MacOS, and there are various free and commercial
|
||||
applications available that do exactly that.</para>
|
||||
|
||||
<para>The X server that ships with FreeBSD is called
|
||||
<application>XFree86</application>, and is available for free, under a
|
||||
license very similar to the FreeBSD license. Commercial X servers for
|
||||
FreeBSD are also available, should you want one.</para>
|
||||
</sect2>
|
||||
|
||||
<sect2>
|
||||
<title>The Window Manager</title>
|
||||
|
||||
<para>The X design philosophy is much like the Unix design philosophy,
|
||||
<quote>tools, not policy</quote>. By this we mean that X (and Unix)
|
||||
does not try to dictate to the end user how they should accomplish
|
||||
whatever task they are trying to solve. Instead, they aim to provide
|
||||
the user tools to do the job, and it is the user's responsibility to
|
||||
decide how to use those tools.</para>
|
||||
|
||||
<para>This philosophy extends to X not dictating what windows should
|
||||
look like on screen, how you move them around with your mouse, what
|
||||
keystrokes you should use to move between windows (i.e.,
|
||||
<keycombo action="simul">
|
||||
<keycap>Alt</keycap>
|
||||
<keycap>Tab</keycap>
|
||||
</keycombo>, if you are familiar with Windows), what the title bars on
|
||||
each window should look like, whether or not they have close buttons
|
||||
on them, and so on.</para>
|
||||
|
||||
<para>Instead, X delegates this responsibility to an application called
|
||||
the <quote>Window Manager</quote>. There are dozens of window
|
||||
managers available for X; <application>AfterStep</application>,
|
||||
<application>Enlightenment</application>,
|
||||
<application>ctwm</application>, <application>ftwm</application>,
|
||||
<application>sawfish</application>, <application>twm</application>,
|
||||
<application>WindowMaker</application> and more. Each of these
|
||||
window managers provides a different look and feel; some of them
|
||||
support <quote>virtual desktops</quote> some of them allow you to
|
||||
completely customize the keystrokes you can use to manage your
|
||||
desktop; some have a <quote>Start</quote> button, or similar device;
|
||||
some are <quote>themeable</quote>, allowing you to completely change
|
||||
the look-and-feel of your desktop by applying a new theme. These
|
||||
window managers, and many more, are available in the
|
||||
<filename>x11-wm</filename> category of the Ports Collection.</para>
|
||||
|
||||
<para>In addition, the <application>KDE</application> and <application>GNOME</application> desktop environments both have
|
||||
their own window managers which integrate tightly with the desktop,
|
||||
although both of them allow you to replace the default window manager
|
||||
with your own choice.</para>
|
||||
|
||||
<para>Each window manager also has a different configuration mechanism;
|
||||
some expect you to write a configuration file by hand; others feature
|
||||
GUI tools for carrying most of the configuration tasks; at least one
|
||||
(<application>sawfish</application>) has a configuration file written
|
||||
in a dialect of the Lisp language, which is very powerful (if you are
|
||||
in to that sort of thing).</para>
|
||||
|
||||
<para>As you can imagine, this flexibility comes with a price. It can
|
||||
be very difficult for documents such as this one to guide you through
|
||||
choosing and configuring a window manager because the available choice
|
||||
is so wide.</para>
|
||||
|
||||
<note>
|
||||
<title>Focus Policy</title>
|
||||
|
||||
<para>Another feature the window manager is responsible for is the
|
||||
mouse <quote>focus policy</quote>. Each windowing system, be it X,
|
||||
Microsoft Windows, or some other has an abstraction called the
|
||||
<quote>focus</quote>, and at any one time only one window can have
|
||||
the focus. The window that has the focus is the window that will
|
||||
receive all your key presses and mouse clicks.</para>
|
||||
|
||||
<para>You are probably familiar with a focus policy commonly called
|
||||
<quote>click-to-focus</quote>. This means that you must click on
|
||||
the window you want to have the focus. The window may then come to
|
||||
the top of the stack, and all your key presses will now be directed
|
||||
to this window, even if you move the mouse outside the window. To
|
||||
give the focus to another window you must first click in it.</para>
|
||||
|
||||
<para>X does not support any particular focus policy. Instead, the
|
||||
window manager controls which window has the focus at any one time.
|
||||
Different window managers will support different focus methods. All
|
||||
of them support click to focus, and the majority of them support
|
||||
several others.</para>
|
||||
|
||||
<para>The two other most popular focus policies are:</para>
|
||||
|
||||
<variablelist>
|
||||
<varlistentry>
|
||||
<term>focus-follows-mouse</term>
|
||||
|
||||
<listitem>
|
||||
<para>With this policy, the window that is under the mouse
|
||||
pointer is the window that has the focus. This may not
|
||||
necessarily be the window that is on top of all the other
|
||||
windows. You can change the focus by pointing at another
|
||||
window, there is no need to click in it as well.</para>
|
||||
|
||||
<para>After getting used to this policy it can be very
|
||||
disorientating going back to another system that uses
|
||||
click-to-focus.</para>
|
||||
</listitem>
|
||||
</varlistentry>
|
||||
|
||||
<varlistentry>
|
||||
<term>sloppy-focus</term>
|
||||
|
||||
<listitem>
|
||||
<para>This policy is a small extension to focus-follows-mouse.
|
||||
With focus-follows-mouse, if you move the mouse over the
|
||||
background (or desktop, also called the root window) then no
|
||||
window has the focus, and your key presses go nowhere.</para>
|
||||
|
||||
<para>If you use sloppy-focus and move the mouse pointer on the
|
||||
root window then the last window that had the focus will keep
|
||||
it.</para>
|
||||
</listitem>
|
||||
</varlistentry>
|
||||
</variablelist>
|
||||
|
||||
<para>Your window manager will almost certainly support other
|
||||
policies, and variations on these two, so make sure you read the
|
||||
documentation it is supplied with.</para>
|
||||
</note>
|
||||
</sect2>
|
||||
|
||||
<sect2>
|
||||
<title>Widgets</title>
|
||||
|
||||
<para>The X approach of providing tools and not policy extends to the
|
||||
widgets that you see on screen in each application.</para>
|
||||
|
||||
<para><quote>Widget</quote> is a GUI term for all the items in the user
|
||||
interface that you can click on and manipulate in some way; buttons,
|
||||
checkboxes, radio buttons, icons, lists, and so on. Microsoft Windows
|
||||
Developer documentation calls these things
|
||||
<quote>controls</quote>.</para>
|
||||
|
||||
<para>Microsoft Windows and Apple's MacOS both have a very rigid widget
|
||||
policy. Application developers are supposed to ensure that their
|
||||
applications share a common look and feel. X was designed long before
|
||||
either of these windowing systems, when research into GUI systems was
|
||||
in its infancy, and it was felt that it would not be sensible to
|
||||
mandate a particular graphical style, or set of widgets that have to
|
||||
be adhered to. If you examine the evolution of the Windows or MacOS
|
||||
GUI over the past ten years you will see many examples of how the
|
||||
interfaces have been altered over time to reflect new thinking in the
|
||||
art of Human/Computer Interaction.</para>
|
||||
|
||||
<para>The upshot of this is that you can not expect X applications to
|
||||
have a common look and feel. There are several popular widget sets
|
||||
(and variations), including the original Athena widget set (developed
|
||||
at MIT), <application>Motif</application> (on which the widget set in
|
||||
Microsoft Windows was modeled, all bevelled edges and three shades of
|
||||
grey), <application>OpenLook</application>, and others.</para>
|
||||
|
||||
<para>Most newer X applications today will use a modern-looking widget
|
||||
set, probably either Qt, used by <application>KDE</application>, or
|
||||
<application>GTK</application>, used by the
|
||||
<application>GNOME</application>
|
||||
project. In this respect we are beginning to see a convergence in
|
||||
look-and-feel on the Unix desktop, which certainly makes things easier
|
||||
for the novice user. However, the sudden rise in popularity of
|
||||
<quote>theming</quote>, alows users to confuse the issue once
|
||||
more by dramatically altering the look and feel of desktop
|
||||
widgets.</para>
|
||||
</sect2>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="x-install">
|
||||
<title>Installing XFree86</title>
|
||||
|
||||
|
@ -295,246 +535,6 @@ EndSection</programlisting>
|
|||
</sect2>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="x-understanding">
|
||||
<title>Understanding X</title>
|
||||
|
||||
<para>If you are familiar with using windowing systems that ship with
|
||||
other operating systems, such as Microsoft Windows, or MacOS, then you
|
||||
may find your first introduction to X to be something of a culture
|
||||
shock.</para>
|
||||
|
||||
<para>Today, as Unix desktop environments such as
|
||||
<application>KDE</application> and <application>GNOME</application> become
|
||||
more prevalent it is less necessary to understand all the
|
||||
behind-the-scenes interaction between the various X components, or what
|
||||
those components actually are. However, one of X's strengths is its
|
||||
underlying design, which lends a great deal of flexibility, and makes it
|
||||
possible to do things with X that are impossible with other, more rigid,
|
||||
systems.</para>
|
||||
|
||||
<sect2>
|
||||
<title>Why X?</title>
|
||||
|
||||
<para>X is not the first window system written for Unix, but it is the
|
||||
most popular. X's original development team had worked on another
|
||||
window system before writing X. That system's name was
|
||||
<quote>W</quote> (for <quote>Window</quote>, obviously). X is just
|
||||
the next letter in the Roman alphabet.</para>
|
||||
|
||||
<para>X can be referred to variously as <quote>X</quote>, <quote>X
|
||||
Window System</quote>, <quote>X11</quote>, and other terms.
|
||||
<quote>X Windows</quote> is to be avoided wherever possible; see
|
||||
&man.X.1; for more information.</para>
|
||||
</sect2>
|
||||
|
||||
<sect2>
|
||||
<title>The X Client/Server Model</title>
|
||||
|
||||
<para>X was designed from the beginning to be network-centric, and
|
||||
adopts a <quote>client-server</quote> model. In the X model, the
|
||||
<quote>X server</quote> runs on the computer that has the keyboard,
|
||||
monitor, and mouse attached. The server is responsible for managing
|
||||
the display, handling input from the keyboard and mouse, and so on.
|
||||
Each X application (such as <application>XTerm</application>, or
|
||||
<application>Netscape</application>) is a <quote>client</quote>. A
|
||||
client sends messages to the server such as <quote>Please draw a
|
||||
window at these coordinates</quote>, and the server sends back
|
||||
messages such as <quote>The user just clicked on your OK
|
||||
button</quote>.</para>
|
||||
|
||||
<para>If you are using FreeBSD in a home or small office environment
|
||||
where you only have one computer then you will be running the X
|
||||
server and the X clients on the same computer. However, if you have
|
||||
many machines running FreeBSD it is perfectly possible to run the X
|
||||
server on the computer by your desk (which might be quite a low
|
||||
specification machine) and run your X applications (the clients) on
|
||||
the powerful expensive server that serves your office. In this
|
||||
scenario the communication between the X client and server takes
|
||||
place over the network.</para>
|
||||
|
||||
<para>This confuses a lot of people, because the X terminology is
|
||||
exactly backward to what they expect. They expect the <quote>X
|
||||
server</quote> to be the big powerful machine down the hall, and
|
||||
the <quote>X client</quote> to be the machine on their
|
||||
desk.</para>
|
||||
|
||||
<para>As long as you remember that the X server is the machine with
|
||||
the monitor and keyboard, and the X clients are the programs that
|
||||
display the windows you will not get confused.</para>
|
||||
|
||||
<para>There is an interesting side-effect to this design. There is
|
||||
nothing in the protocol that forces the client and server machines to be running
|
||||
the same operating system, or even to be running on the same type of
|
||||
computer. It is perfectly feasible to run an X server on Microsoft
|
||||
Windows or Apple's MacOS, and there are various free and commercial
|
||||
applications available that do exactly that.</para>
|
||||
|
||||
<para>The X server that ships with FreeBSD is called
|
||||
<application>XFree86</application>, and is available for free, under a
|
||||
license very similar to the FreeBSD license. Commercial X servers for
|
||||
FreeBSD are also available, should you want one.</para>
|
||||
</sect2>
|
||||
|
||||
<sect2>
|
||||
<title>The Window Manager</title>
|
||||
|
||||
<para>The X design philosophy is much like the Unix design philosophy,
|
||||
<quote>tools, not policy</quote>. By this we mean that X (and Unix)
|
||||
does not try to dictate to the end user how they should accomplish
|
||||
whatever task they are trying to solve. Instead, they aim to provide
|
||||
the user tools to do the job, and it is the user's responsibility to
|
||||
decide how to use those tools.</para>
|
||||
|
||||
<para>This philosophy extends to X not dictating what windows should
|
||||
look like on screen, how you move them around with your mouse, what
|
||||
keystrokes you should use to move between windows (i.e.,
|
||||
<keycombo action="simul">
|
||||
<keycap>Alt</keycap>
|
||||
<keycap>Tab</keycap>
|
||||
</keycombo>, if you are familiar with Windows), what the title bars on
|
||||
each window should look like, whether or not they have close buttons
|
||||
on them, and so on.</para>
|
||||
|
||||
<para>Instead, X delegates this responsibility to an application called
|
||||
the <quote>Window Manager</quote>. There are dozens of window
|
||||
managers available for X; <application>AfterStep</application>,
|
||||
<application>Enlightenment</application>,
|
||||
<application>ctwm</application>, <application>ftwm</application>,
|
||||
<application>sawfish</application>, <application>twm</application>,
|
||||
<application>WindowMaker</application> and more. Each of these
|
||||
window managers provides a different look and feel; some of them
|
||||
support <quote>virtual desktops</quote> some of them allow you to
|
||||
completely customize the keystrokes you can use to manage your
|
||||
desktop; some have a <quote>Start</quote> button, or similar device;
|
||||
some are <quote>themeable</quote>, allowing you to completely change
|
||||
the look-and-feel of your desktop by applying a new theme. These
|
||||
window managers, and many more, are available in the
|
||||
<filename>x11-wm</filename> category of the Ports Collection.</para>
|
||||
|
||||
<para>In addition, the <application>KDE</application> and <application>GNOME</application> desktop environments both have
|
||||
their own window managers which integrate tightly with the desktop,
|
||||
although both of them allow you to replace the default window manager
|
||||
with your own choice.</para>
|
||||
|
||||
<para>Each window manager also has a different configuration mechanism;
|
||||
some expect you to write a configuration file by hand; others feature
|
||||
GUI tools for carrying most of the configuration tasks; at least one
|
||||
(<application>sawfish</application>) has a configuration file written
|
||||
in a dialect of the Lisp language, which is very powerful (if you are
|
||||
in to that sort of thing).</para>
|
||||
|
||||
<para>As you can imagine, this flexibility comes with a price. It can
|
||||
be very difficult for documents such as this one to guide you through
|
||||
choosing and configuring a window manager because the available choice
|
||||
is so wide.</para>
|
||||
|
||||
<note>
|
||||
<title>Focus Policy</title>
|
||||
|
||||
<para>Another feature the window manager is responsible for is the
|
||||
mouse <quote>focus policy</quote>. Each windowing system, be it X,
|
||||
Microsoft Windows, or some other has an abstraction called the
|
||||
<quote>focus</quote>, and at any one time only one window can have
|
||||
the focus. The window that has the focus is the window that will
|
||||
receive all your key presses and mouse clicks.</para>
|
||||
|
||||
<para>You are probably familiar with a focus policy commonly called
|
||||
<quote>click-to-focus</quote>. This means that you must click on
|
||||
the window you want to have the focus. The window may then come to
|
||||
the top of the stack, and all your key presses will now be directed
|
||||
to this window, even if you move the mouse outside the window. To
|
||||
give the focus to another window you must first click in it.</para>
|
||||
|
||||
<para>X does not support any particular focus policy. Instead, the
|
||||
window manager controls which window has the focus at any one time.
|
||||
Different window managers will support different focus methods. All
|
||||
of them support click to focus, and the majority of them support
|
||||
several others.</para>
|
||||
|
||||
<para>The two other most popular focus policies are:</para>
|
||||
|
||||
<variablelist>
|
||||
<varlistentry>
|
||||
<term>focus-follows-mouse</term>
|
||||
|
||||
<listitem>
|
||||
<para>With this policy, the window that is under the mouse
|
||||
pointer is the window that has the focus. This may not
|
||||
necessarily be the window that is on top of all the other
|
||||
windows. You can change the focus by pointing at another
|
||||
window, there is no need to click in it as well.</para>
|
||||
|
||||
<para>After getting used to this policy it can be very
|
||||
disorientating going back to another system that uses
|
||||
click-to-focus.</para>
|
||||
</listitem>
|
||||
</varlistentry>
|
||||
|
||||
<varlistentry>
|
||||
<term>sloppy-focus</term>
|
||||
|
||||
<listitem>
|
||||
<para>This policy is a small extension to focus-follows-mouse.
|
||||
With focus-follows-mouse, if you move the mouse over the
|
||||
background (or desktop, also called the root window) then no
|
||||
window has the focus, and your key presses go nowhere.</para>
|
||||
|
||||
<para>If you use sloppy-focus and move the mouse pointer on the
|
||||
root window then the last window that had the focus will keep
|
||||
it.</para>
|
||||
</listitem>
|
||||
</varlistentry>
|
||||
</variablelist>
|
||||
|
||||
<para>Your window manager will almost certainly support other
|
||||
policies, and variations on these two, so make sure you read the
|
||||
documentation it is supplied with.</para>
|
||||
</note>
|
||||
</sect2>
|
||||
|
||||
<sect2>
|
||||
<title>Widgets</title>
|
||||
|
||||
<para>The X approach of providing tools and not policy extends to the
|
||||
widgets that you see on screen in each application.</para>
|
||||
|
||||
<para><quote>Widget</quote> is a GUI term for all the items in the user
|
||||
interface that you can click on and manipulate in some way; buttons,
|
||||
checkboxes, radio buttons, icons, lists, and so on. Microsoft Windows
|
||||
Developer documentation calls these things
|
||||
<quote>controls</quote>.</para>
|
||||
|
||||
<para>Microsoft Windows and Apple's MacOS both have a very rigid widget
|
||||
policy. Application developers are supposed to ensure that their
|
||||
applications share a common look and feel. X was designed long before
|
||||
either of these windowing systems, when research into GUI systems was
|
||||
in its infancy, and it was felt that it would not be sensible to
|
||||
mandate a particular graphical style, or set of widgets that have to
|
||||
be adhered to. If you examine the evolution of the Windows or MacOS
|
||||
GUI over the past ten years you will see many examples of how the
|
||||
interfaces have been altered over time to reflect new thinking in the
|
||||
art of Human/Computer Interaction.</para>
|
||||
|
||||
<para>The upshot of this is that you can not expect X applications to
|
||||
have a common look and feel. There are several popular widget sets
|
||||
(and variations), including the original Athena widget set (developed
|
||||
at MIT), <application>Motif</application> (on which the widget set in
|
||||
Microsoft Windows was modeled, all bevelled edges and three shades of
|
||||
grey), <application>OpenLook</application>, and others.</para>
|
||||
|
||||
<para>Most newer X applications today will use a modern-looking widget
|
||||
set, probably either Qt, used by <application>KDE</application>, or
|
||||
<application>GTK</application>, used by the
|
||||
<application>GNOME</application>
|
||||
project. In this respect we are beginning to see a convergence in
|
||||
look-and-feel on the Unix desktop, which certainly makes things easier
|
||||
for the novice user. However, the sudden rise in popularity of
|
||||
<quote>theming</quote>, alows users to confuse the issue once
|
||||
more by dramatically altering the look and feel of desktop
|
||||
widgets.</para>
|
||||
</sect2>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="x-fonts">
|
||||
<sect1info>
|
||||
<authorgroup>
|
||||
|
|
Loading…
Reference in a new issue