The &os; Booting ProcessSynopsisbootingbootstrapThe process of starting a computer and loading the operating
system is referred to as the bootstrap process,
or booting. &os;'s boot process provides a great
deal of flexibility in customizing what happens when the system
starts, including the ability to select from different operating
systems installed on the same computer, different versions of
the same operating system, or a different installed
kernel.This chapter details the configuration options that can be
set. It demonstrates how to customize the &os; boot process,
including everything that happens until the &os; kernel has
started, probed for devices, and started &man.init.8;. This
occurs when the text color of the boot messages changes from
bright white to grey.After reading this chapter, you will recognize:The components of the &os; bootstrap system and how they
interact.The options that can be passed to the components in the
&os; bootstrap in order to control the boot process.How to configure a customized boot splash screen.The basics of setting device hints.How to boot into single- and multi-user mode and how to
properly shut down a &os; system.This chapter only describes the boot process for &os;
running on x86 and amd64 systems.&os; Boot ProcessTurning on a computer and starting the operating system
poses an interesting dilemma. By definition, the computer does
not know how to do anything until the operating system is
started. This includes running programs from the disk. If the
computer can not run a program from the disk without the
operating system, and the operating system programs are on the
disk, how is the operating system started?This problem parallels one in the book The
Adventures of Baron Munchausen. A character had
fallen part way down a manhole, and pulled himself out by
grabbing his bootstraps and lifting. In the early days of
computing, the term bootstrap was applied
to the mechanism used to load the operating system. It has
since become shortened to booting.BIOSBasic Input/Output
SystemBIOSOn x86 hardware, the Basic Input/Output System
(BIOS) is responsible for loading the
operating system. The BIOS looks on the hard
disk for the Master Boot Record (MBR), which
must be located in a specific place on the disk. The
BIOS has enough knowledge to load and run the
MBR, and assumes that the
MBR can then carry out the rest of the tasks
involved in loading the operating system, possibly with the help
of the BIOS.&os; provides for booting from both the older
MBR standard, and the newer GUID Partition
Table (GPT). GPT
partitioning is often found on computers with the Unified
Extensible Firmware Interface (UEFI).
However, &os; can boot from GPT partitions
even on machines with only a legacy BIOS
with &man.gptboot.8;. Work is under way to provide direct
UEFI booting.Master Boot Record
(MBR)Boot ManagerBoot LoaderThe code within the MBR is typically
referred to as a boot manager, especially
when it interacts with the user. The boot manager usually has
more code in the first track of the disk or within the file
system. Examples of boot managers include the standard &os;
boot manager boot0, also called
Boot Easy, and
Grub, which is used by many &linux;
distributions.If only one operating system is installed, the
MBR searches for the first bootable (active)
slice on the disk, and then runs the code on that slice to load
the remainder of the operating system. When multiple operating
systems are present, a different boot manager can be installed
to display a list of operating systems so the user
can select one to boot.The remainder of the &os; bootstrap system is divided into
three stages. The first stage knows just enough to get the
computer into a specific state and run the second stage. The
second stage can do a little bit more, before running the third
stage. The third stage finishes the task of loading the
operating system. The work is split into three stages because
the MBR puts limits on the size of the
programs that can be run at stages one and two. Chaining the
tasks together allows &os; to provide a more flexible
loader.kernel&man.init.8;The kernel is then started and begins to probe for devices
and initialize them for use. Once the kernel boot process is
finished, the kernel passes control to the user process
&man.init.8;, which makes sure the disks are in a usable state,
starts the user-level resource configuration which mounts file
systems, sets up network cards to communicate on the network,
and starts the processes which have been configured to run at
startup.This section describes these stages in more detail and
demonstrates how to interact with the &os; boot process.The Boot ManagerBoot ManagerMaster Boot Record
(MBR)The boot manager code in the MBR is
sometimes referred to as stage zero of
the boot process. By default, &os; uses the
boot0 boot manager.The MBR installed by the &os; installer
is based on /boot/boot0. The size and
capability of boot0 is restricted
to 446 bytes due to the slice table and
0x55AA identifier at the end of the
MBR. If boot0
and multiple operating systems are installed, a message
similar to this example will be displayed at boot time:boot0 ScreenshotF1 Win
F2 FreeBSD
Default: F2Other operating systems will overwrite an existing
MBR if they are installed after &os;. If
this happens, or to replace the existing
MBR with the &os; MBR,
use the following command:&prompt.root; fdisk -B -b /boot/boot0 devicewhere device is the boot disk,
such as ad0 for the first
IDE disk, ad2 for the
first IDE disk on a second
IDE controller, or da0
for the first SCSI disk. To create a
custom configuration of the MBR, refer to
&man.boot0cfg.8;.Stage One and Stage TwoConceptually, the first and second stages are part of the
same program on the same area of the disk. Because of space
constraints, they have been split into two, but are always
installed together. They are copied from the combined
/boot/boot by the &os; installer or
bsdlabel.These two stages are located outside file systems, in the
first track of the boot slice, starting with the first sector.
This is where boot0, or any other
boot manager, expects to find a program to run which will
continue the boot process.The first stage, boot1, is very
simple, since it can only be 512 bytes in size. It knows just
enough about the &os; bsdlabel, which
stores information about the slice, to find and execute
boot2.Stage two, boot2, is slightly more
sophisticated, and understands the &os; file system enough to
find files. It can provide a simple interface to choose the
kernel or loader to run. It runs
loader, which is much more
sophisticated and provides a boot configuration file. If the
boot process is interrupted at stage two, the following
interactive screen is displayed:boot2 Screenshot>> FreeBSD/i386 BOOT
Default: 0:ad(0,a)/boot/loader
boot:To replace the installed boot1 and
boot2, use bsdlabel,
where diskslice is the disk and
slice to boot from, such as ad0s1 for the
first slice on the first IDE disk:&prompt.root; bsdlabel -B disksliceIf just the disk name is used, such as
ad0, bsdlabel will
create the disk in dangerously dedicated
mode, without slices. This is probably not the
desired action, so double check the
diskslice before pressing
Return.Stage Threeboot-loaderThe loader is the final stage
of the three-stage bootstrap process. It is located on the
file system, usually as
/boot/loader.The loader is intended as an
interactive method for configuration, using a built-in command
set, backed up by a more powerful interpreter which has a more
complex command set.During initialization, loader
will probe for a console and for disks, and figure out which
disk it is booting from. It will set variables accordingly,
and an interpreter is started where user commands can be
passed from a script or interactively.loaderloader configurationThe loader will then read
/boot/loader.rc, which by default reads
in /boot/defaults/loader.conf which sets
reasonable defaults for variables and reads
/boot/loader.conf for local changes to
those variables. loader.rc then acts on
these variables, loading whichever modules and kernel are
selected.Finally, by default, loader
issues a 10 second wait for key presses, and boots the kernel
if it is not interrupted. If interrupted, the user is
presented with a prompt which understands the command set,
where the user may adjust variables, unload all modules, load
modules, and then finally boot or reboot. lists the most commonly
used loader commands. For a
complete discussion of all available commands, refer to
&man.loader.8;.
Loader Built-In CommandsVariableDescriptionautoboot
secondsProceeds to boot the kernel if not interrupted
within the time span given, in seconds. It displays a
countdown, and the default time span is 10
seconds.boot
-optionskernelnameImmediately proceeds to boot the kernel, with
any specified options or kernel name. Providing a
kernel name on the command-line is only applicable
after an unload has been issued.
Otherwise, the previously-loaded kernel will be
used. If kernelname is not
qualified it will be searched under
/boot/kernel and
/boot/modules.boot-confGoes through the same automatic configuration of
modules based on specified variables, most commonly
kernel. This only makes sense if
unload is used first, before
changing some variables.help
topicShows help messages read from
/boot/loader.help. If the topic
given is index, the list of
available topics is displayed.include filename
…Reads the specified file and interprets it line
by line. An error immediately stops the
include.load -t
typefilenameLoads the kernel, kernel module, or file of the
type given, with the specified filename. Any
arguments after filename
are passed to the file. If
filename is not qualified it
will be searched under
/boot/kernel
and /boot/modules.ls -lpathDisplays a listing of files in the given path, or
the root directory, if the path is not specified. If
is specified, file sizes will
also be shown.lsdev -vLists all of the devices from which it may be
possible to load modules. If is
specified, more details are printed.lsmod -vDisplays loaded modules. If
is specified, more details are shown.more filenameDisplays the files specified, with a pause at
each LINES displayed.rebootImmediately reboots the system.set variable, set
variable=valueSets the specified environment variables.unloadRemoves all loaded modules.
Here are some practical examples of loader usage. To boot
the usual kernel in single-user mode
single-user
mode:boot -sTo unload the usual kernel and modules and then load the
previous or another, specified kernel:unloadload kernel.oldUse kernel.GENERIC to refer to the
default kernel that comes with an installation, or
kernel.old, to refer to the previously
installed kernel before a system upgrade or before configuring
a custom kernel.Use the following to load the usual modules with another
kernel:unloadset kernel="kernel.old"boot-confTo load an automated kernel configuration script:load -t userconfig_script /boot/kernel.confkernelboot interactionLast Stage&man.init.8;Once the kernel is loaded by either
loader or by
boot2, which bypasses
loader, it examines any boot flags
and adjusts its behavior as necessary. lists the commonly used boot flags.
Refer to &man.boot.8; for more information on the other boot
flags.kernelbootflags
Kernel Interaction During BootOptionDescriptionDuring kernel initialization, ask for the device
to mount as the root file system.Boot the root file system from a
CDROM.Boot into single-user mode.Be more verbose during kernel startup.
Once the kernel has finished booting, it passes control to
the user process &man.init.8;, which is located at
/sbin/init, or the program path specified
in the init_path variable in
loader. This is the last stage of the boot
process.The boot sequence makes sure that the file systems
available on the system are consistent. If a
UFS file system is not, and
fsck cannot fix the inconsistencies,
init drops the system into
single-user mode so that the system administrator can resolve
the problem directly. Otherwise, the system boots into
multi-user mode.Single-User Modesingle-user modeconsoleA user can specify this mode by booting with
or by setting the
boot_single variable in
loader. It can also be reached
by running shutdown now from multi-user
mode. Single-user mode begins with this message:Enter full pathname of shell or RETURN for /bin/sh:If the user presses Enter, the system
will enter the default Bourne shell. To specify a different
shell, input the full path to the shell.Single-user mode is usually used to repair a system that
will not boot due to an inconsistent file system or an error
in a boot configuration file. It can also be used to reset
the root password
when it is unknown. These actions are possible as the
single-user mode prompt gives full, local access to the
system and its configuration files. There is no networking
in this mode.While single-user mode is useful for repairing a system,
it poses a security risk unless the system is in a
physically secure location. By default, any user who can
gain physical access to a system will have full control of
that system after booting into single-user mode.If the system console is changed to
insecure in
/etc/ttys, the system will first prompt
for the root
password before initiating single-user mode. This adds a
measure of security while removing the ability to reset the
root password when
it is unknown.Configuring an Insecure Console in
/etc/ttys# name getty type status comments
#
# If console is marked "insecure", then init will ask for the root password
# when going to single-user mode.
console none unknown off insecureAn insecure console means that
physical security to the console is considered to be
insecure, so only someone who knows the root password may use
single-user mode.Multi-User Modemulti-user modeIf init finds the file
systems to be in order, or once the user has finished their
commands in single-user mode and has typed
exit to leave single-user mode, the
system enters multi-user mode, in which it starts the
resource configuration of the system.rc filesThe resource configuration system reads in configuration
defaults from /etc/defaults/rc.conf and
system-specific details from
/etc/rc.conf. It then proceeds to
mount the system file systems listed in
/etc/fstab. It starts up networking
services, miscellaneous system daemons, then the startup
scripts of locally installed packages.To learn more about the resource configuration system,
refer to &man.rc.8; and examine the scripts located in
/etc/rc.d.Configuring Boot Time Splash ScreensJoseph J.BarbishContributed by Typically when a &os; system boots, it displays its progress
as a series of messages at the console. A boot splash screen
creates an alternate boot screen that hides all of the boot
probe and service startup messages. A few boot loader messages,
including the boot options menu and a timed wait countdown
prompt, are displayed at boot time, even when the splash screen
is enabled. The display of the splash screen can be turned off
by hitting any key on the keyboard during the boot
process.There are two basic environments available in &os;. The
first is the default legacy virtual console command line
environment. After the system finishes booting, a console login
prompt is presented. The second environment is a configured
graphical environment. Refer to for more
information on how to install and configure a graphical display
manager and a graphical login manager.Once the system has booted, the splash screen defaults to
being a screen saver. After a time period of non-use, the
splash screen will display and will cycle through steps of
changing intensity of the image, from bright to very dark and
over again. The configuration of the splash screen saver can be
overridden by adding a saver= line to
/etc/rc.conf. Several built-in screen
savers are available and described in &man.splash.4;. The
saver= option only applies to virtual
consoles and has no effect on graphical display managers.Sample splash screen files can be downloaded from the
gallery at http://artwork.freebsdgr.org.
By installing the sysutils/bsd-splash-changer
package or port, a random splash image from a collection will
display at boot.The splash screen function supports 256-colors in the
bitmap (.bmp), ZSoft
PCX (.pcx), or
TheDraw (.bin) formats. The
.bmp, .pcx, or
.bin image has to be placed on the root
partition, for example in /boot. The
splash image files must have a resolution of 320 by 200 pixels
or less in order to work on standard VGA
adapters. For the default boot display resolution of 256-colors
and 320 by 200 pixels or less, add the following lines to
/boot/loader.conf. Replace
splash.bmp with the name of the
bitmap file to use:splash_bmp_load="YES"
bitmap_load="YES"
bitmap_name="/boot/splash.bmp"To use a PCX file instead of a bitmap
file:splash_pcx_load="YES"
bitmap_load="YES"
bitmap_name="/boot/splash.pcx"To instead use ASCII art in the https://en.wikipedia.org/wiki/TheDraw
format:splash_txt="YES"
bitmap_load="YES"
bitmap_name="/boot/splash.bin"To use larger images that fill the whole display screen, up
to the maximum resolution of 1024 by 768 pixels, the
VESA module must also be loaded during system
boot. If using a custom kernel, ensure that the custom kernel
configuration file includes the VESA kernel
configuration option. To load the VESA
module for the splash screen, add this line to
/boot/loader.conf before the three lines
mentioned in the above examples:vesa_load="YES"Other interesting loader.conf options
include:beastie_disable="YES"This will stop the boot options menu from being
displayed, but the timed wait count down prompt will still
be present. Even with the display of the boot options
menu disabled, entering an option selection at the timed
wait count down prompt will enact the corresponding boot
option.loader_logo="beastie"This will replace the default words
&os;, which are displayed to the right of
the boot options menu, with the colored beastie
logo.For more information, refer to &man.splash.4;,
&man.loader.conf.5;, and &man.vga.4;.Device HintsTomRhodesContributed by device.hintsDuring initial system startup, the boot &man.loader.8; reads
&man.device.hints.5;. This file stores kernel boot information
known as variables, sometimes referred to as
device hints. These device hints
are used by device drivers for device configuration.Device hints may also be specified at the Stage 3 boot
loader prompt, as demonstrated in .
Variables can be added using set, removed
with unset, and viewed
show. Variables set in
/boot/device.hints can also be overridden.
Device hints entered at the boot loader are not permanent and
will not be applied on the next reboot.Once the system is booted, &man.kenv.1; can be used to dump
all of the variables.The syntax for /boot/device.hints
is one variable per line, using the hash
# as comment markers. Lines are constructed as
follows:hint.driver.unit.keyword="value"The syntax for the Stage 3 boot loader is:set hint.driver.unit.keyword=valuewhere driver is the device driver name,
unit is the device driver unit number, and
keyword is the hint keyword. The keyword may
consist of the following options:at: specifies the bus which the
device is attached to.port: specifies the start address of
the I/O to be used.irq: specifies the interrupt request
number to be used.drq: specifies the DMA channel
number.maddr: specifies the physical memory
address occupied by the device.flags: sets various flag bits for the
device.disabled: if set to
1 the device is disabled.Since device drivers may accept or require more hints not
listed here, viewing a driver's manual page is recommended.
For more information, refer to &man.device.hints.5;,
&man.kenv.1;, &man.loader.conf.5;, and &man.loader.8;.Shutdown Sequence&man.shutdown.8;Upon controlled shutdown using &man.shutdown.8;,
&man.init.8; will attempt to run the script
/etc/rc.shutdown, and then proceed to send
all processes the TERM signal, and
subsequently the KILL signal to any that do
not terminate in a timely manner.To power down a &os; machine on architectures and systems
that support power management, use
shutdown -p now to turn the power off
immediately. To reboot a &os; system, use
shutdown -r now. One must be
root or a member of
operator in order to
run &man.shutdown.8;. One can also use &man.halt.8; and
&man.reboot.8;. Refer to their manual pages and to
&man.shutdown.8; for more information.Modify group membership by referring to
.Power management requires &man.acpi.4; to be loaded as
a module or statically compiled into a custom kernel.