doc/en_US.ISO8859-1/books/arch-handbook/smp/chapter.sgml
Simon L. B. Nielsen 541f5ec33d o Split the FreeBSD Developers Handbook into two books:
- FreeBSD Architecture Handbook, which is a book about the FreeBSD
    architecture.  The SMP article have also been moved into the new
    arch handbook as a separate chapter.

  - FreeBSD Developers Handbook, which is a book about developing on
    FreeBSD; basically what was left when the architecture parts was
    moved away.

o Hook up the new FreeBSD Architecture Handbook to the build.

o Remove the SMP article since it is now part of the FreeBSD
  Architecture Handbook.

The relevant files from the FreeBSD Developers Handbook have been
repository copied to the new FreeBSD Architecture Handbook.

This is just step one in the split, both books need some work to be
real seperate books.  E.g. the FreeBSD Architecture Handbook still
needs an introduction.

Repository copy by:	joe
Requested by:		rwatson
Approved by:		murray, ceri (mentor)
2003-08-06 23:48:04 +00:00

944 lines
39 KiB
Text

<!--
The FreeBSD Documentation Project
The FreeBSD SMP Next Generation Project
$FreeBSD$
-->
<chapter id="smp">
<chapterinfo>
<authorgroup>
<author>
<firstname>John</firstname>
<surname>Baldwin</surname>
</author>
<author>
<firstname>Robert</firstname>
<surname>Watson</surname>
</author>
</authorgroup>
<pubdate>$FreeBSD$</pubdate>
<copyright>
<year>2002</year>
<year>2003</year>
<holder>John Baldwin</holder>
<holder>Robert Watson</holder>
</copyright>
</chapterinfo>
<title>SMPng Design Document</title>
<sect1>
<title>Introduction</title>
<para>This document presents the current design and implementation of
the SMPng Architecture. First, the basic primitives and tools are
introduced. Next, a general architecture for the FreeBSD kernel's
synchronization and execution model is laid out. Then, locking
strategies for specific subsystems are discussed, documenting the
approaches taken to introduce fine-grained synchronization and
parallelism for each subsystem. Finally, detailed implementation
notes are provided to motivate design choices, and make the reader
aware of important implications involving the use of specific
primitives. </para>
<para>This document is a work-in-progress, and will be updated to
reflect on-going design and implementation activities associated
with the SMPng Project. Many sections currently exist only in
outline form, but will be fleshed out as work proceeds. Updates or
suggestions regarding the document may be directed to the document
editors.</para>
<para>The goal of SMPng is to allow concurrency in the kernel.
The kernel is basically one rather large and complex program. To
make the kernel multi-threaded we use some of the same tools used
to make other programs multi-threaded. These include mutexes,
shared/exclusive locks, semaphores, and condition variables. For
the definitions of these and other SMP-related terms, please see
the <xref linkend="glossary"> section of this article.</para>
</sect1>
<sect1>
<title>Basic Tools and Locking Fundamentals</title>
<sect2>
<title>Atomic Instructions and Memory Barriers</title>
<para>There are several existing treatments of memory barriers
and atomic instructions, so this section will not include a
lot of detail. To put it simply, one can not go around reading
variables without a lock if a lock is used to protect writes
to that variable. This becomes obvious when you consider that
memory barriers simply determine relative order of memory
operations; they do not make any guarantee about timing of
memory operations. That is, a memory barrier does not force
the contents of a CPU's local cache or store buffer to flush.
Instead, the memory barrier at lock release simply ensures
that all writes to the protected data will be visible to other
CPU's or devices if the write to release the lock is visible.
The CPU is free to keep that data in its cache or store buffer
as long as it wants. However, if another CPU performs an
atomic instruction on the same datum, the first CPU must
guarantee that the updated value is made visible to the second
CPU along with any other operations that memory barriers may
require.</para>
<para>For example, assuming a simple model where data is
considered visible when it is in main memory (or a global
cache), when an atomic instruction is triggered on one CPU,
other CPU's store buffers and caches must flush any writes to
that same cache line along with any pending operations behind
a memory barrier.</para>
<para>This requires one to take special care when using an item
protected by atomic instructions. For example, in the sleep
mutex implementation, we have to use an
<function>atomic_cmpset</function> rather than an
<function>atomic_set</function> to turn on the
<constant>MTX_CONTESTED</constant> bit. The reason is that we
read the value of <structfield>mtx_lock</structfield> into a
variable and then make a decision based on that read.
However, the value we read may be stale, or it may change
while we are making our decision. Thus, when the
<function>atomic_set</function> executed, it may end up
setting the bit on another value than the one we made the
decision on. Thus, we have to use an
<function>atomic_cmpset</function> to set the value only if
the value we made the decision on is up-to-date and
valid.</para>
<para>Finally, atomic instructions only allow one item to be
updated or read. If one needs to atomically update several
items, then a lock must be used instead. For example, if two
counters must be read and have values that are consistent
relative to each other, then those counters must be protected
by a lock rather than by separate atomic instructions.</para>
</sect2>
<sect2>
<title>Read Locks versus Write Locks</title>
<para>Read locks do not need to be as strong as write locks.
Both types of locks need to ensure that the data they are
accessing is not stale. However, only write access requires
exclusive access. Multiple threads can safely read a value.
Using different types of locks for reads and writes can be
implemented in a number of ways.</para>
<para>First, sx locks can be used in this manner by using an
exclusive lock when writing and a shared lock when reading.
This method is quite straightforward.</para>
<para>A second method is a bit more obscure. You can protect a
datum with multiple locks. Then for reading that data you
simply need to have a read lock of one of the locks. However,
to write to the data, you need to have a write lock of all of
the locks. This can make writing rather expensive but can be
useful when data is accessed in various ways. For example,
the parent process pointer is protected by both the
proctree_lock sx lock and the per-process mutex. Sometimes
the proc lock is easier as we are just checking to see who a
parent of a process is that we already have locked. However,
other places such as <function>inferior</function> need to
walk the tree of processes via parent pointers and locking
each process would be prohibitive as well as a pain to
guarantee that the condition you are checking remains valid
for both the check and the actions taken as a result of the
check.</para>
</sect2>
<sect2>
<title>Locking Conditions and Results</title>
<para>If you need a lock to check the state of a variable so
that you can take an action based on the state you read, you
can not just hold the lock while reading the variable and then
drop the lock before you act on the value you read. Once you
drop the lock, the variable can change rendering your decision
invalid. Thus, you must hold the lock both while reading the
variable and while performing the action as a result of the
test.</para>
</sect2>
</sect1>
<sect1>
<title>General Architecture and Design</title>
<sect2>
<title>Interrupt Handling</title>
<para>Following the pattern of several other multi-threaded &unix;
kernels, FreeBSD deals with interrupt handlers by giving them
their own thread context. Providing a context for interrupt
handlers allows them to block on locks. To help avoid
latency, however, interrupt threads run at real-time kernel
priority. Thus, interrupt handlers should not execute for very
long to avoid starving other kernel threads. In addition,
since multiple handlers may share an interrupt thread,
interrupt handlers should not sleep or use a sleepable lock to
avoid starving another interrupt handler.</para>
<para>The interrupt threads currently in FreeBSD are referred to
as heavyweight interrupt threads. They are called this
because switching to an interrupt thread involves a full
context switch. In the initial implementation, the kernel was
not preemptive and thus interrupts that interrupted a kernel
thread would have to wait until the kernel thread blocked or
returned to userland before they would have an opportunity to
run.</para>
<para>To deal with the latency problems, the kernel in FreeBSD
has been made preemptive. Currently, we only preempt a kernel
thread when we release a sleep mutex or when an interrupt
comes in. However, the plan is to make the FreeBSD kernel
fully preemptive as described below.</para>
<para>Not all interrupt handlers execute in a thread context.
Instead, some handlers execute directly in primary interrupt
context. These interrupt handlers are currently misnamed
<quote>fast</quote> interrupt handlers since the
<constant>INTR_FAST</constant> flag used in earlier versions
of the kernel is used to mark these handlers. The only
interrupts which currently use these types of interrupt
handlers are clock interrupts and serial I/O device
interrupts. Since these handlers do not have their own
context, they may not acquire blocking locks and thus may only
use spin mutexes.</para>
<para>Finally, there is one optional optimization that can be
added in MD code called lightweight context switches. Since
an interrupt thread executes in a kernel context, it can
borrow the vmspace of any process. Thus, in a lightweight
context switch, the switch to the interrupt thread does not
switch vmspaces but borrows the vmspace of the interrupted
thread. In order to ensure that the vmspace of the
interrupted thread does not disappear out from under us, the
interrupted thread is not allowed to execute until the
interrupt thread is no longer borrowing its vmspace. This can
happen when the interrupt thread either blocks or finishes.
If an interrupt thread blocks, then it will use its own
context when it is made runnable again. Thus, it can release
the interrupted thread.</para>
<para>The cons of this optimization are that they are very
machine specific and complex and thus only worth the effort if
their is a large performance improvement. At this point it is
probably too early to tell, and in fact, will probably hurt
performance as almost all interrupt handlers will immediately
block on Giant and require a thread fix-up when they block.
Also, an alternative method of interrupt handling has been
proposed by Mike Smith that works like so:</para>
<orderedlist>
<listitem>
<para>Each interrupt handler has two parts: a predicate
which runs in primary interrupt context and a handler
which runs in its own thread context.</para>
</listitem>
<listitem>
<para>If an interrupt handler has a predicate, then when an
interrupt is triggered, the predicate is run. If the
predicate returns true then the interrupt is assumed to be
fully handled and the kernel returns from the interrupt.
If the predicate returns false or there is no predicate,
then the threaded handler is scheduled to run.</para>
</listitem>
</orderedlist>
<para>Fitting light weight context switches into this scheme
might prove rather complicated. Since we may want to change
to this scheme at some point in the future, it is probably
best to defer work on light weight context switches until we
have settled on the final interrupt handling architecture and
determined how light weight context switches might or might
not fit into it.</para>
</sect2>
<sect2>
<title>Kernel Preemption and Critical Sections</title>
<sect3>
<title>Kernel Preemption in a Nutshell</title>
<para>Kernel preemption is fairly simple. The basic idea is
that a CPU should always be doing the highest priority work
available. Well, that is the ideal at least. There are a
couple of cases where the expense of achieving the ideal is
not worth being perfect.</para>
<para>Implementing full kernel preemption is very
straightforward: when you schedule a thread to be executed
by putting it on a runqueue, you check to see if it's
priority is higher than the currently executing thread. If
so, you initiate a context switch to that thread.</para>
<para>While locks can protect most data in the case of a
preemption, not all of the kernel is preemption safe. For
example, if a thread holding a spin mutex preempted and the
new thread attempts to grab the same spin mutex, the new
thread may spin forever as the interrupted thread may never
get a chance to execute. Also, some code such as the code
to assign an address space number for a process during
exec() on the Alpha needs to not be preempted as it supports
the actual context switch code. Preemption is disabled for
these code sections by using a critical section.</para>
</sect3>
<sect3>
<title>Critical Sections</title>
<para>The responsibility of the critical section API is to
prevent context switches inside of a critical section. With
a fully preemptive kernel, every
<function>setrunqueue</function> of a thread other than the
current thread is a preemption point. One implementation is
for <function>critical_enter</function> to set a per-thread
flag that is cleared by its counterpart. If
<function>setrunqueue</function> is called with this flag
set, it does not preempt regardless of the priority of the new
thread relative to the current thread. However, since
critical sections are used in spin mutexes to prevent
context switches and multiple spin mutexes can be acquired,
the critical section API must support nesting. For this
reason the current implementation uses a nesting count
instead of a single per-thread flag.</para>
<para>In order to minimize latency, preemptions inside of a
critical section are deferred rather than dropped. If a
thread is made runnable that would normally be preempted to
outside of a critical section, then a per-thread flag is set
to indicate that there is a pending preemption. When the
outermost critical section is exited, the flag is checked.
If the flag is set, then the current thread is preempted to
allow the higher priority thread to run.</para>
<para>Interrupts pose a problem with regards to spin mutexes.
If a low-level interrupt handler needs a lock, it needs to
not interrupt any code needing that lock to avoid possible
data structure corruption. Currently, providing this
mechanism is piggybacked onto critical section API by means
of the <function>cpu_critical_enter</function> and
<function>cpu_critical_exit</function> functions. Currently
this API disables and re-enables interrupts on all of
FreeBSD's current platforms. This approach may not be
purely optimal, but it is simple to understand and simple to
get right. Theoretically, this second API need only be used
for spin mutexes that are used in primary interrupt context.
However, to make the code simpler, it is used for all spin
mutexes and even all critical sections. It may be desirable
to split out the MD API from the MI API and only use it in
conjunction with the MI API in the spin mutex
implementation. If this approach is taken, then the MD API
likely would need a rename to show that it is a separate API
now.</para>
</sect3>
<sect3>
<title>Design Tradeoffs</title>
<para>As mentioned earlier, a couple of trade-offs have been
made to sacrifice cases where perfect preemption may not
always provide the best performance.</para>
<para>The first trade-off is that the preemption code does not
take other CPUs into account. Suppose we have a two CPU's A
and B with the priority of A's thread as 4 and the priority
of B's thread as 2. If CPU B makes a thread with priority 1
runnable, then in theory, we want CPU A to switch to the new
thread so that we will be running the two highest priority
runnable threads. However, the cost of determining which
CPU to enforce a preemption on as well as actually signaling
that CPU via an IPI along with the synchronization that
would be required would be enormous. Thus, the current code
would instead force CPU B to switch to the higher priority
thread. Note that this still puts the system in a better
position as CPU B is executing a thread of priority 1 rather
than a thread of priority 2.</para>
<para>The second trade-off limits immediate kernel preemption
to real-time priority kernel threads. In the simple case of
preemption defined above, a thread is always preempted
immediately (or as soon as a critical section is exited) if
a higher priority thread is made runnable. However, many
threads executing in the kernel only execute in a kernel
context for a short time before either blocking or returning
to userland. Thus, if the kernel preempts these threads to
run another non-realtime kernel thread, the kernel may
switch out the executing thread just before it is about to
sleep or execute. The cache on the CPU must then adjust to
the new thread. When the kernel returns to the interrupted
CPU, it must refill all the cache information that was lost.
In addition, two extra context switches are performed that
could be avoided if the kernel deferred the preemption until
the first thread blocked or returned to userland. Thus, by
default, the preemption code will only preempt immediately
if the higher priority thread is a real-time priority
thread.</para>
<para>Turning on full kernel preemption for all kernel threads
has value as a debugging aid since it exposes more race
conditions. It is especially useful on UP systems were many
races are hard to simulate otherwise. Thus, there will be a
kernel option to enable preemption for all kernel threads
that can be used for debugging purposes.</para>
</sect3>
</sect2>
<sect2>
<title>Thread Migration</title>
<para>Simply put, a thread migrates when it moves from one CPU
to another. In a non-preemptive kernel this can only happen
at well-defined points such as when calling
<function>tsleep</function> or returning to userland.
However, in the preemptive kernel, an interrupt can force a
preemption and possible migration at any time. This can have
negative affects on per-CPU data since with the exception of
<varname>curthread</varname> and <varname>curpcb</varname> the
data can change whenever you migrate. Since you can
potentially migrate at any time this renders per-CPU data
rather useless. Thus it is desirable to be able to disable
migration for sections of code that need per-CPU data to be
stable.</para>
<para>Critical sections currently prevent migration since they
do not allow context switches. However, this may be too strong
of a requirement to enforce in some cases since a critical
section also effectively blocks interrupt threads on the
current processor. As a result, it may be desirable to
provide an API whereby code may indicate that if the current
thread is preempted it should not migrate to another
CPU.</para>
<para>One possible implementation is to use a per-thread nesting
count <varname>td_pinnest</varname> along with a
<varname>td_pincpu</varname> which is updated to the current
CPU on each context switch. Each CPU has its own run queue
that holds threads pinned to that CPU. A thread is pinned
when its nesting count is greater than zero and a thread
starts off unpinned with a nesting count of zero. When a
thread is put on a runqueue, we check to see if it is pinned.
If so, we put it on the per-CPU runqueue, otherwise we put it
on the global runqueue. When
<function>choosethread</function> is called to retrieve the
next thread, it could either always prefer bound threads to
unbound threads or use some sort of bias when comparing
priorities. If the nesting count is only ever written to by
the thread itself and is only read by other threads when the
owning thread is not executing but while holding the
<varname>sched_lock</varname>, then
<varname>td_pinnest</varname> will not need any other locks.
The <function>migrate_disable</function> function would
increment the nesting count and
<function>migrate_enable</function> would decrement the
nesting count. Due to the locking requirements specified
above, they will only operate on the current thread and thus
would not need to handle the case of making a thread
migrateable that currently resides on a per-CPU run
queue.</para>
<para>It is still debatable if this API is needed or if the
critical section API is sufficient by itself. Many of the
places that need to prevent migration also need to prevent
preemption as well, and in those places a critical section
must be used regardless.</para>
</sect2>
<sect2>
<title>Callouts</title>
<para>The <function>timeout()</function> kernel facility permits
kernel services to register functions for execution as part
of the <function>softclock()</function> software interrupt.
Events are scheduled based on a desired number of clock
ticks, and callbacks to the consumer-provided function
will occur at approximately the right time.</para>
<para>The global list of pending timeout events is protected
by a global spin mutex, <varname>callout_lock</varname>;
all access to the timeout list must be performed with this
mutex held. When <function>softclock()</function> is
woken up, it scans the list of pending timeouts for those
that should fire. In order to avoid lock order reversal,
the <function>softclock</function> thread will release the
<varname>callout_lock</varname> mutex when invoking the
provided <function>timeout()</function> callback function.
If the <constant>CALLOUT_MPSAFE</constant> flag was not set
during registration, then Giant will be grabbed before
invoking the callout, and then released afterwards. The
<varname>callout_lock</varname> mutex will be re-grabbed
before proceeding. The <function>softclock()</function>
code is careful to leave the list in a consistent state
while releasing the mutex. If <constant>DIAGNOSTIC</constant>
is enabled, then the time taken to execute each function is
measured, and a warning generated if it exceeds a
threshold.</para>
</sect2>
</sect1>
<sect1>
<title>Specific Locking Strategies</title>
<sect2>
<title>Credentials</title>
<para><structname>struct ucred</structname> is the kernel's
internal credential structure, and is generally used as the
basis for process-driven access control within the kernel.
BSD-derived systems use a <quote>copy-on-write</quote> model for credential
data: multiple references may exist for a credential structure,
and when a change needs to be made, the structure is duplicated,
modified, and then the reference replaced. Due to wide-spread
caching of the credential to implement access control on open,
this results in substantial memory savings. With a move to
fine-grained SMP, this model also saves substantially on
locking operations by requiring that modification only occur
on an unshared credential, avoiding the need for explicit
synchronization when consuming a known-shared
credential.</para>
<para>Credential structures with a single reference are
considered mutable; shared credential structures must not be
modified or a race condition is risked. A mutex,
<structfield>cr_mtxp</structfield> protects the reference
count of <structname>struct ucred</structname> so as to
maintain consistency. Any use of the structure requires a
valid reference for the duration of the use, or the structure
may be released out from under the illegitimate
consumer.</para>
<para>The <structname>struct ucred</structname> mutex is a leaf
mutex, and for performance reasons, is implemented via a mutex
pool.</para>
<para>Usually, credentials are used in a read-only manner for access
control decisions, and in this case <structfield>td_ucred</structfield>
is generally preferred because it requires no locking. When a
process' credential is updated the <literal>proc</literal> lock
must be held across the check and update operations thus avoid
races. The process credential <structfield>p_ucred</structfield>
must be used for check and update operations to prevent
time-of-check, time-of-use races.</para>
<para>If system call invocations will perform access control after
an update to the process credential, the value of
<structfield>td_ucred</structfield> must also be refreshed to
the current process value. This will prevent use of a stale
credential following a change. The kernel automatically
refreshes the <structfield>td_ucred</structfield> pointer in
the thread structure from the process
<structfield>p_ucred</structfield> whenever a process enters
the kernel, permitting use of a fresh credential for kernel
access control.</para>
</sect2>
<sect2>
<title>File Descriptors and File Descriptor Tables</title>
<para>Details to follow.</para>
</sect2>
<sect2>
<title>Jail Structures</title>
<para><structname>struct prison</structname> stores
administrative details pertinent to the maintenance of jails
created using the &man.jail.2; API. This includes the
per-jail hostname, IP address, and related settings. This
structure is reference-counted since pointers to instances of
the structure are shared by many credential structures. A
single mutex, <structfield>pr_mtx</structfield> protects read
and write access to the reference count and all mutable
variables inside the struct jail. Some variables are set only
when the jail is created, and a valid reference to the
<structname>struct prison</structname> is sufficient to read
these values. The precise locking of each entry is documented
via comments in <filename>sys/jail.h</filename>.</para>
</sect2>
<sect2>
<title>MAC Framework</title>
<para>The TrustedBSD MAC Framework maintains data in a variety
of kernel objects, in the form of <structname>struct
label</structname>. In general, labels in kernel objects
are protected by the same lock as the remainder of the kernel
object. For example, the <structfield>v_label</structfield>
label in <structname>struct vnode</structname> is protected
by the vnode lock on the vnode.</para>
<para>In addition to labels maintained in standard kernel objects,
the MAC Framework also maintains a list of registered and
active policies. The policy list is protected by a global
mutex (<varname>mac_policy_list_lock</varname>) and a busy
count (also protected by the mutex). Since many access
control checks may occur in parallel, entry to the framework
for a read-only access to the policy list requires holding the
mutex while incrementing (and later decrementing) the busy
count. The mutex need not be held for the duration of the
MAC entry operation--some operations, such as label operations
on file system objects--are long-lived. To modify the policy
list, such as during policy registration and de-registration,
the mutex must be held and the reference count must be zero,
to prevent modification of the list while it is in use.</para>
<para>A condition variable,
<varname>mac_policy_list_not_busy</varname>, is available to
threads that need to wait for the list to become unbusy, but
this condition variable must only be waited on if the caller is
holding no other locks, or a lock order violation may be
possible. The busy count, in effect, acts as a form of
shared/exclusive lock over access to the framework: the difference
is that, unlike with an sx lock, consumers waiting for the list
to become unbusy may be starved, rather than permitting lock
order problems with regards to the busy count and other locks
that may be held on entry to (or inside) the MAC Framework.</para>
</sect2>
<sect2>
<title>Modules</title>
<para>For the module subsystem there exists a single lock that is
used to protect the shared data. This lock is a shared/exclusive
(SX) lock and has a good chance of needing to be acquired (shared
or exclusively), therefore there are a few macros that have been
added to make access to the lock more easy. These macros can be
located in <filename>sys/module.h</filename> and are quite basic
in terms of usage. The main structures protected under this lock
are the <structname>module_t</structname> structures (when shared)
and the global <structname>modulelist_t</structname> structure,
modules. One should review the related source code in
<filename>kern/kern_module.c</filename> to further understand the
locking strategy.</para>
</sect2>
<sect2>
<title>Newbus Device Tree</title>
<para>The newbus system will have one sx lock. Readers will
hold a shared (read) lock (&man.sx.slock.9;) and writers will hold
an exclusive (write) lock (&man.sx.xlock.9;). Internal functions
will not do locking at all. Externally visible ones will lock as
needed.
Those items that do not matter if the race is won or lost will
not be locked, since they tend to be read all over the place
(e.g. &man.device.get.softc.9;). There will be relatively few
changes to the newbus data structures, so a single lock should
be sufficient and not impose a performance penalty.</para>
</sect2>
<sect2>
<title>Pipes</title>
<para>...</para>
</sect2>
<sect2>
<title>Processes and Threads</title>
<para>- process hierarchy</para>
<para>- proc locks, references</para>
<para>- thread-specific copies of proc entries to freeze during system
calls, including td_ucred</para>
<para>- inter-process operations</para>
<para>- process groups and sessions</para>
</sect2>
<sect2>
<title>Scheduler</title>
<para>Lots of references to <varname>sched_lock</varname> and notes
pointing at specific primitives and related magic elsewhere in the
document.</para>
</sect2>
<sect2>
<title>Select and Poll</title>
<para>The select() and poll() functions permit threads to block
waiting on events on file descriptors--most frequently, whether
or not the file descriptors are readable or writable.</para>
<para>...</para>
</sect2>
<sect2>
<title>SIGIO</title>
<para>The SIGIO service permits processes to request the delivery
of a SIGIO signal to its process group when the read/write status
of specified file descriptors changes. At most one process or
process group is permitted to register for SIGIO from any given
kernel object, and that process or group is referred to as
the owner. Each object supporting SIGIO registration contains
pointer field that is NULL if the object is not registered, or
points to a <structname>struct sigio</structname> describing
the registration. This field is protected by a global mutex,
<varname>sigio_lock</varname>. Callers to SIGIO maintenance
functions must pass in this field <quote>by reference</quote> so that local
register copies of the field are not made when unprotected by
the lock.</para>
<para>One <structname>struct sigio</structname> is allocated for
each registered object associated with any process or process
group, and contains back-pointers to the object, owner, signal
information, a credential, and the general disposition of the
registration. Each process or progress group contains a list of
registered <structname>struct sigio</structname> structures,
<structfield>p_sigiolst</structfield> for processes, and
<structfield>pg_sigiolst</structfield> for process groups.
These lists are protected by the process or process group
locks respectively. Most fields in each <structname>struct
sigio</structname> are constant for the duration of the
registration, with the exception of the
<structfield>sio_pgsigio</structfield> field which links the
<structname>struct sigio</structname> into the process or
process group list. Developers implementing new kernel
objects supporting SIGIO will, in general, want to avoid
holding structure locks while invoking SIGIO supporting
functions, such as <function>fsetown()</function>
or <function>funsetown()</function> to avoid
defining a lock order between structure locks and the global
SIGIO lock. This is generally possible through use of an
elevated reference count on the structure, such as reliance
on a file descriptor reference to a pipe during a pipe
operation.</para>
</sect2>
<sect2>
<title>Sysctl</title>
<para>The <function>sysctl()</function> MIB service is invoked
from both within the kernel and from userland applications
using a system call. At least two issues are raised in locking:
first, the protection of the structures maintaining the
namespace, and second, interactions with kernel variables and
functions that are accessed by the sysctl interface. Since
sysctl permits the direct export (and modification) of
kernel statistics and configuration parameters, the sysctl
mechanism must become aware of appropriate locking semantics
for those variables. Currently, sysctl makes use of a
single global sx lock to serialize use of sysctl(); however, it
is assumed to operate under Giant and other protections are not
provided. The remainder of this section speculates on locking
and semantic changes to sysctl.</para>
<para>- Need to change the order of operations for sysctl's that
update values from read old, copyin and copyout, write new to
copyin, lock, read old and write new, unlock, copyout. Normal
sysctl's that just copyout the old value and set a new value
that they copyin may still be able to follow the old model.
However, it may be cleaner to use the second model for all of
the sysctl handlers to avoid lock operations.</para>
<para>- To allow for the common case, a sysctl could embed a
pointer to a mutex in the SYSCTL_FOO macros and in the struct.
This would work for most sysctl's. For values protected by sx
locks, spin mutexes, or other locking strategies besides a
single sleep mutex, SYSCTL_PROC nodes could be used to get the
locking right.</para>
</sect2>
<sect2>
<title>Taskqueue</title>
<para> The taskqueue's interface has two basic locks associated
with it in order to protect the related shared data. The
<varname>taskqueue_queues_mutex</varname> is meant to serve as a
lock to protect the <varname>taskqueue_queues</varname> TAILQ.
The other mutex lock associated with this system is the one in the
<structname>struct taskqueue</structname> data structure. The
use of the synchronization primitive here is to protect the
integrity of the data in the <structname>struct
taskqueue</structname>. It should be noted that there are no
separate macros to assist the user in locking down his/her own work
since these locks are most likely not going to be used outside of
<filename>kern/subr_taskqueue.c</filename>.</para>
</sect2>
</sect1>
<sect1>
<title>Implementation Notes</title>
<sect2>
<title>Details of the Mutex Implementation</title>
<para>- Should we require mutexes to be owned for mtx_destroy()
since we can not safely assert that they are unowned by anyone
else otherwise?</para>
<sect3>
<title>Spin Mutexes</title>
<para>- Use a critical section...</para>
</sect3>
<sect3>
<title>Sleep Mutexes</title>
<para>- Describe the races with contested mutexes</para>
<para>- Why it is safe to read mtx_lock of a contested mutex
when holding sched_lock.</para>
<para>- Priority propagation</para>
</sect3>
</sect2>
<sect2>
<title>Witness</title>
<para>- What does it do</para>
<para>- How does it work</para>
</sect2>
</sect1>
<sect1>
<title>Miscellaneous Topics</title>
<sect2>
<title>Interrupt Source and ICU Abstractions</title>
<para>- struct isrc</para>
<para>- pic drivers</para>
</sect2>
<sect2>
<title>Other Random Questions/Topics</title>
<para>Should we pass an interlock into
<function>sema_wait</function>?</para>
<para>- Generic turnstiles for sleep mutexes and sx locks.</para>
<para>- Should we have non-sleepable sx locks?</para>
</sect2>
</sect1>
<glossary id="glossary">
<title>Glossary</title>
<glossentry id="atomic">
<glossterm>atomic</glossterm>
<glossdef>
<para>An operation is atomic if all of its effects are visible
to other CPUs together when the proper access protocol is
followed. In the degenerate case are atomic instructions
provided directly by machine architectures. At a higher
level, if several members of a structure are protected by a
lock, then a set of operations are atomic if they are all
performed while holding the lock without releasing the lock
in between any of the operations.</para>
<glossseealso>operation</glossseealso>
</glossdef>
</glossentry>
<glossentry id="block">
<glossterm>block</glossterm>
<glossdef>
<para>A thread is blocked when it is waiting on a lock,
resource, or condition. Unfortunately this term is a bit
overloaded as a result.</para>
<glossseealso>sleep</glossseealso>
</glossdef>
</glossentry>
<glossentry id="critical-section">
<glossterm>critical section</glossterm>
<glossdef>
<para>A section of code that is not allowed to be preempted.
A critical section is entered and exited using the
&man.critical.enter.9; API.</para>
</glossdef>
</glossentry>
<glossentry id="MD">
<glossterm>MD</glossterm>
<glossdef>
<para>Machine dependent.</para>
<glossseealso>MI</glossseealso>
</glossdef>
</glossentry>
<glossentry id="memory-operation">
<glossterm>memory operation</glossterm>
<glossdef>
<para>A memory operation reads and/or writes to a memory
location.</para>
</glossdef>
</glossentry>
<glossentry id="MI">
<glossterm>MI</glossterm>
<glossdef>
<para>Machine independent.</para>
<glossseealso>MD</glossseealso>
</glossdef>
</glossentry>
<glossentry id="operation">
<glossterm>operation</glossterm>
<glosssee>memory operation</glosssee>
</glossentry>
<glossentry id="primary-interrupt-context">
<glossterm>primary interrupt context</glossterm>
<glossdef>
<para>Primary interrupt context refers to the code that runs
when an interrupt occurs. This code can either run an
interrupt handler directly or schedule an asynchronous
interrupt thread to execute the interrupt handlers for a
given interrupt source.</para>
</glossdef>
</glossentry>
<glossentry>
<glossterm>realtime kernel thread</glossterm>
<glossdef>
<para>A high priority kernel thread. Currently, the only
realtime priority kernel threads are interrupt threads.</para>
<glossseealso>thread</glossseealso>
</glossdef>
</glossentry>
<glossentry id="sleep">
<glossterm>sleep</glossterm>
<glossdef>
<para>A thread is asleep when it is blocked on a condition
variable or a sleep queue via <function>msleep</function> or
<function>tsleep</function>.</para>
<glossseealso>block</glossseealso>
</glossdef>
</glossentry>
<glossentry id="sleepable-lock">
<glossterm>sleepable lock</glossterm>
<glossdef>
<para>A sleepable lock is a lock that can be held by a thread
which is asleep. Lockmgr locks and sx locks are currently
the only sleepable locks in FreeBSD. Eventually, some sx
locks such as the allproc and proctree locks may become
non-sleepable locks.</para>
<glossseealso>sleep</glossseealso>
</glossdef>
</glossentry>
<glossentry id="thread">
<glossterm>thread</glossterm>
<glossdef>
<para>A kernel thread represented by a struct thread. Threads own
locks and hold a single execution context.</para>
</glossdef>
</glossentry>
</glossary>
</chapter>