doc/en_US.ISO8859-1/books/developers-handbook/sound/chapter.sgml
Hideyuki KURASHINA e43017f9ba Add missing end-tags.
Submitted by:	Martin Karlsson <mk-freebsd@bredband.net>
PR:		docs/54868
2003-07-25 21:07:42 +00:00

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<chapter id="oss">
<chapterinfo>
<authorgroup>
<author>
<firstname>Jean-Francois</firstname>
<surname>Dockes</surname>
<contrib>Contributed by </contrib>
</author>
</authorgroup>
<!-- 23 November 2001 -->
</chapterinfo>
<title>Sound subsystem</title>
<sect1 id="oss-intro">
<title>Introduction</title>
<para>The FreeBSD sound subsystem cleanly separates generic sound
handling issues from device-specific ones. This makes it easier
to add support for new hardware.</para>
<para>The &man.pcm.4; framework is the central piece of the sound
subsystem. It mainly implements the following elements:</para>
<itemizedlist>
<listitem>
<para>A system call interface (read, write, ioctls) to
digitized sound and mixer functions. The ioctl command set
is compatible with the legacy <emphasis>OSS</emphasis> or
<emphasis>Voxware</emphasis> interface, allowing common
multimedia applications to be ported without
modification.</para>
</listitem>
<listitem>
<para>Common code for processing sound data (format
conversions, virtual channels).</para>
</listitem>
<listitem>
<para>A uniform software interface to hardware-specific audio
interface modules.</para>
</listitem>
<listitem>
<para>Additional support for some common hardware interfaces
(ac97), or shared hardware-specific code (ex: ISA DMA
routines).</para>
</listitem>
</itemizedlist>
<para>The support for specific sound cards is implemented by
hardware-specific drivers, which provide channel and mixer interfaces
to plug into the generic <devicename>pcm</devicename> code.</para>
<para>In this chapter, the term <devicename>pcm</devicename> will
refer to the central, common part of the sound driver, as
opposed to the hardware-specific modules.</para>
<para>The prospective driver writer will of course want to start
from an existing module and use the code as the ultimate
reference. But, while the sound code is nice and clean, it is
also mostly devoid of comments. This document tries to give an
overview of the framework interface and answer some questions
that may arise while adapting the existing code.</para>
<para>As an alternative, or in addition to starting from a working
example, you can find a commented driver template at
<ulink url="http://people.FreeBSD.org/~cg/template.c">
http://people.FreeBSD.org/~cg/template.c</ulink></para>
</sect1>
<sect1 id="oss-files">
<title>Files</title>
<para>All the relevant code currently (FreeBSD 4.4) lives in
<filename>/usr/src/sys/dev/sound/</filename>, except for the
public ioctl interface definitions, found in
<filename>/usr/src/sys/sys/soundcard.h</filename></para>
<para>Under <filename>/usr/src/sys/dev/sound/</filename>, the
<filename>pcm/</filename> directory holds the central code,
while the <filename>isa/</filename> and
<filename>pci/</filename> directories have the drivers for ISA
and PCI boards.</para>
</sect1>
<sect1 id="pcm-probe-and-attach">
<title>Probing, attaching, etc.</title>
<para>Sound drivers probe and attach in almost the same way as any
hardware driver module. You might want to look at the <link
linkend="isa-driver"> ISA</link> or <link
linkend="pci">PCI</link> specific sections of the handbook for
more information.</para>
<para>However, sound drivers differ in some ways:</para>
<itemizedlist>
<listitem>
<para>They declare themselves as <devicename>pcm</devicename>
class devices, with a <structname>struct
snddev_info</structname> device private structure:</para>
<programlisting> static driver_t xxx_driver = {
"pcm",
xxx_methods,
sizeof(struct snddev_info)
};
DRIVER_MODULE(snd_xxxpci, pci, xxx_driver, pcm_devclass, 0, 0);
MODULE_DEPEND(snd_xxxpci, snd_pcm, PCM_MINVER, PCM_PREFVER,PCM_MAXVER);</programlisting>
<para>Most sound drivers need to store additional private
information about their device. A private data structure is
usually allocated in the attach routine. Its address is
passed to <devicename>pcm</devicename> by the calls to
<function>pcm_register()</function> and
<function>mixer_init()</function>.
<devicename>pcm</devicename> later passes back this address
as a parameter in calls to the sound driver
interfaces.</para>
</listitem>
<listitem>
<para>The sound driver attach routine should declare its MIXER
or AC97 interface to <devicename>pcm</devicename> by calling
<function>mixer_init()</function>. For a MIXER interface,
this causes in turn a call to <link linkend="xxxmixer-init">
<function>xxxmixer_init()</function></link>.</para>
</listitem>
<listitem>
<para>The sound driver attach routine declares its general
CHANNEL configuration to <devicename>pcm</devicename> by
calling <function>pcm_register(dev, sc, nplay,
nrec)</function>, where <varname>sc</varname> is the address
for the device data structure, used in further calls from
<devicename>pcm</devicename>, and <varname>nplay</varname>
and <varname>nrec</varname> are the number of play and
record channels.</para>
</listitem>
<listitem>
<para>The sound driver attach routine declares each of its
channel objects by calls to
<function>pcm_addchan()</function>. This sets up the
channel glue in <devicename>pcm</devicename> and causes in
turn a call to
<link linkend="xxxchannel-init">
<function>xxxchannel_init()</function></link>.</para>
</listitem>
<listitem>
<para>The sound driver detach routine should call
<function>pcm_unregister()</function> before releasing its
resources.</para>
</listitem>
</itemizedlist>
<para>There are two possible methods to handle non-PnP devices:</para>
<itemizedlist>
<listitem>
<para>Use a <function>device_identify()</function> method
(example: <filename>sound/isa/es1888.c</filename>). The
<function>device_identify()</function> method probes for the
hardware at known addresses and, if it finds a supported
device, creates a new pcm device which is then passed to
probe/attach.</para>
</listitem>
<listitem>
<para>Use a custom kernel configuration with appropriate hints
for pcm devices (example:
<filename>sound/isa/mss.c</filename>).</para>
</listitem>
</itemizedlist>
<para><devicename>pcm</devicename> drivers should implement
<function>device_suspend</function>,
<function>device_resume</function> and
<function>device_shutdown</function> routines, so that power
management and module unloading function correctly.</para>
</sect1>
<sect1 id="oss-interfaces">
<title>Interfaces</title>
<para>The interface between the <devicename>pcm</devicename> core
and the sound drivers is defined in terms of <link
linkend="kernel-objects">kernel objects</link>.</para>
<para>There are two main interfaces that a sound driver will
usually provide: <emphasis>CHANNEL</emphasis> and either
<emphasis>MIXER</emphasis> or <emphasis>AC97</emphasis>.</para>
<para>The <emphasis>AC97</emphasis> interface is a very small
hardware access (register read/write) interface, implemented by
drivers for hardware with an AC97 codec. In this case, the
actual MIXER interface is provided by the shared AC97 code in
<devicename>pcm</devicename>.</para>
<sect2>
<title>The CHANNEL interface</title>
<sect3>
<title>Common notes for function parameters</title>
<para>Sound drivers usually have a private data structure to
describe their device, and one structure for each play and
record data channel that it supports.</para>
<para>For all CHANNEL interface functions, the first parameter
is an opaque pointer.</para>
<para>The second parameter is a pointer to the private
channel data structure, except for
<function>channel_init()</function> which has a pointer to the
private device structure (and returns the channel pointer
for further use by <devicename>pcm</devicename>).</para>
</sect3>
<sect3>
<title>Overview of data transfer operations</title>
<para>For sound data transfers, the
<devicename>pcm</devicename> core and the sound drivers
communicate through a shared memory area, described by a
<structname>struct snd_dbuf</structname>.</para>
<para><structname>struct snd_dbuf</structname> is private to
<devicename>pcm</devicename>, and sound drivers obtain
values of interest by calls to accessor functions
(<function>sndbuf_getxxx()</function>).</para>
<para>The shared memory area has a size of
<function>sndbuf_getsize()</function> and is divided into
fixed size blocks of <function>sndbuf_getblksz()</function>
bytes.</para>
<para>When playing, the general transfer mechanism is as
follows (reverse the idea for recording):</para>
<itemizedlist>
<listitem>
<para><devicename>pcm</devicename> initially fills up the
buffer, then calls the sound driver's <link
linkend="channel-trigger">
<function>xxxchannel_trigger()</function></link>
function with a parameter of PCMTRIG_START.</para>
</listitem>
<listitem>
<para>The sound driver then arranges to repeatedly
transfer the whole memory area
(<function>sndbuf_getbuf()</function>,
<function>sndbuf_getsize()</function>) to the device, in
blocks of <function>sndbuf_getblksz()</function> bytes.
It calls back the <function>chn_intr()</function>
<devicename>pcm</devicename> function for each
transferred block (this will typically happen at
interrupt time).</para>
</listitem>
<listitem>
<para><function>chn_intr()</function> arranges to copy new
data to the area that was transferred to the device (now
free), and make appropriate updates to the
<structname>snd_dbuf</structname> structure.</para>
</listitem>
</itemizedlist>
</sect3>
<sect3 id="xxxchannel-init">
<title>channel_init</title>
<para><function>xxxchannel_init()</function> is called to
initialize each of the play or record channels. The calls
are initiated from the sound driver attach routine. (See
the <link linkend="pcm-probe-and-attach">probe and attach
section</link>).</para>
<programlisting> static void *
xxxchannel_init(kobj_t obj, void *data,
struct snd_dbuf *b, struct pcm_channel *c, int dir)<co id="co-chinit-params">
{
struct xxx_info *sc = data;
struct xxx_chinfo *ch;
...
return ch;<co id="co-chinit-return">
}</programlisting>
<calloutlist>
<callout arearefs="co-chinit-params">
<para><varname>b</varname> is the address for the channel
<structname>struct snd_dbuf</structname>. It should be
initialized in the function by calling
<function>sndbuf_alloc()</function>. The buffer size to
use is normally a small multiple of the 'typical' unit
transfer size for your device.</para>
<para><varname>c</varname> is the
<devicename>pcm</devicename> channel control structure
pointer. This is an opaque object. The function should
store it in the local channel structure, to be used in
later calls to <devicename>pcm</devicename> (ie:
<function>chn_intr(c)</function>).</para>
<para><varname>dir</varname> indicates the channel
direction (<literal>PCMDIR_PLAY</literal> or
<literal>PCMDIR_REC</literal>).</para>
</callout>
<callout arearefs="co-chinit-return">
<para>The function should return a pointer to the private
area used to control this channel. This will be passed
as a parameter to other channel interface calls.</para>
</callout>
</calloutlist>
</sect3>
<sect3>
<title>channel_setformat</title>
<para><function>xxxchannel_setformat()</function> should set
up the hardware for the specified channel for the specified
sound format.</para>
<programlisting> static int
xxxchannel_setformat(kobj_t obj, void *data, u_int32_t format)<co id="co-chsetformat-params">
{
struct xxx_chinfo *ch = data;
...
return 0;
}</programlisting>
<calloutlist>
<callout arearefs="co-chsetformat-params">
<para><varname>format</varname> is specified as an
<literal>AFMT_XXX value</literal>
(<filename>soundcard.h</filename>).</para>
</callout>
</calloutlist>
</sect3>
<sect3>
<title>channel_setspeed</title>
<para><function>xxxchannel_setspeed()</function> sets up the
channel hardware for the specified sampling speed, and
returns the possibly adjusted speed.</para>
<programlisting> static int
xxxchannel_setspeed(kobj_t obj, void *data, u_int32_t speed)
{
struct xxx_chinfo *ch = data;
...
return speed;
}</programlisting>
</sect3>
<sect3>
<title>channel_setblocksize</title>
<para><function>xxxchannel_setblocksize()</function> sets the
block size, which is the size of unit transactions between
<devicename>pcm</devicename> and the sound driver, and
between the sound driver and the device. Typically, this
would be the number of bytes transferred before an interrupt
occurs. During a transfer, the sound driver should call
<devicename>pcm</devicename>'s
<function>chn_intr()</function> every time this size has
been transferred.</para>
<para>Most sound drivers only take note of the block size
here, to be used when an actual transfer will be
started.</para>
<programlisting> static int
xxxchannel_setblocksize(kobj_t obj, void *data, u_int32_t blocksize)
{
struct xxx_chinfo *ch = data;
...
return blocksize;<co id="co-chsetblocksize-return">
}</programlisting>
<calloutlist>
<callout arearefs="co-chsetblocksize-return">
<para>The function returns the possibly adjusted block
size. In case the block size is indeed changed,
<function>sndbuf_resize()</function> should be called to
adjust the buffer.</para>
</callout>
</calloutlist>
</sect3>
<sect3 id="channel-trigger">
<title>channel_trigger</title>
<para><function>xxxchannel_trigger()</function> is called by
<devicename>pcm</devicename> to control data transfer
operations in the driver.</para>
<programlisting> static int
xxxchannel_trigger(kobj_t obj, void *data, int go)<co id="co-chtrigger-params">
{
struct xxx_chinfo *ch = data;
...
return 0;
}</programlisting>
<calloutlist>
<callout arearefs="co-chtrigger-params">
<para><varname>go</varname> defines the action for the
current call. The possible values are:</para>
<itemizedlist>
<listitem>
<para><literal>PCMTRIG_START</literal>: the driver
should start a data transfer from or to the channel
buffer. If needed, the buffer base and size can be
retrieved through
<function>sndbuf_getbuf()</function> and
<function>sndbuf_getsize()</function>.</para>
</listitem>
<listitem>
<para><literal>PCMTRIG_EMLDMAWR</literal> /
<literal>PCMTRIG_EMLDMARD</literal>: this tells the
driver that the input or output buffer may have been
updated. Most drivers just ignore these
calls.</para>
</listitem>
<listitem>
<para><literal>PCMTRIG_STOP</literal> /
<literal>PCMTRIG_ABORT</literal>: the driver should
stop the current transfer.</para>
</listitem>
</itemizedlist>
</callout>
</calloutlist>
<note><para>If the driver uses ISA DMA,
<function>sndbuf_isadma()</function> should be called before
performing actions on the device, and will take care of the
DMA chip side of things.</para>
</note>
</sect3>
<sect3>
<title>channel_getptr</title>
<para><function>xxxchannel_getptr()</function> returns the
current offset in the transfer buffer. This will typically
be called by <function>chn_intr()</function>, and this is how
<devicename>pcm</devicename> knows where it can transfer
new data.</para>
</sect3>
<sect3>
<title>channel_free</title>
<para><function>xxxchannel_free()</function> is called to free
up channel resources, for example when the driver is
unloaded, and should be implemented if the channel data
structures are dynamically allocated or if
<function>sndbuf_alloc()</function> was not used for buffer
allocation.</para>
</sect3>
<sect3>
<title>channel_getcaps</title>
<programlisting> struct pcmchan_caps *
xxxchannel_getcaps(kobj_t obj, void *data)
{
return &amp;xxx_caps;<co id="co-chgetcaps-return">
}</programlisting>
<calloutlist>
<callout arearefs="co-chgetcaps-return">
<para>The routine returns a pointer to a (usually
statically-defined) <structname>pcmchan_caps</structname>
structure (defined in
<filename>sound/pcm/channel.h</filename>. The structure holds
the minimum and maximum sampling frequencies, and the
accepted sound formats. Look at any sound driver for an
example.</para>
</callout>
</calloutlist>
</sect3>
<sect3>
<title>More functions</title>
<para><function>channel_reset()</function>,
<function>channel_resetdone()</function>, and
<function>channel_notify()</function> are for special purposes
and should not be implemented in a driver without discussing
it with the authorities (&a.cg;).</para>
<para><function>channel_setdir()</function> is deprecated.</para>
</sect3>
</sect2>
<sect2>
<title>The MIXER interface</title>
<sect3 id="xxxmixer-init">
<title>mixer_init</title>
<para><function>xxxmixer_init()</function> initializes the
hardware and tells <devicename>pcm</devicename> what mixer
devices are available for playing and recording</para>
<programlisting> static int
xxxmixer_init(struct snd_mixer *m)
{
struct xxx_info *sc = mix_getdevinfo(m);
u_int32_t v;
[Initialize hardware]
[Set appropriate bits in v for play mixers]<co id="co-mxini-sd">
mix_setdevs(m, v);
[Set appropriate bits in v for record mixers]
mix_setrecdevs(m, v)
return 0;
}</programlisting>
<calloutlist>
<callout arearefs="co-mxini-sd">
<para>Set bits in an integer value and call
<function>mix_setdevs()</function> and
<function>mix_setrecdevs()</function> to tell
<devicename>pcm</devicename> what devices exist.</para>
</callout>
</calloutlist>
<para>Mixer bits definitions can be found in
<filename>soundcard.h</filename>
(<literal>SOUND_MASK_XXX</literal> values and
<literal>SOUND_MIXER_XXX</literal> bit shifts).</para>
</sect3>
<sect3>
<title>mixer_set</title>
<para><function>xxxmixer_set()</function> sets the volume
level for one mixer device.</para>
<programlisting> static int
xxxmixer_set(struct snd_mixer *m, unsigned dev,
unsigned left, unsigned right)<co id="co-mxset-params">
{
struct sc_info *sc = mix_getdevinfo(m);
[set volume level]
return left | (right << 8);<co id="co-mxset-return">
}</programlisting>
<calloutlist>
<callout arearefs="co-mxset-params">
<para>The device is specified as a SOUND_MIXER_XXX
value</para> <para>The volume values are specified in
range [0-100]. A value of zero should mute the
device.</para>
</callout>
<callout arearefs="co-mxset-return">
<para>As the hardware levels probably won't match the
input scale, and some rounding will occur, the routine
returns the actual level values (in range 0-100) as
shown.</para>
</callout>
</calloutlist>
</sect3>
<sect3>
<title>mixer_setrecsrc</title>
<para><function>xxxmixer_setrecsrc()</function> sets the
recording source device.</para>
<programlisting> static int
xxxmixer_setrecsrc(struct snd_mixer *m, u_int32_t src)<co id="co-mxsr-params">
{
struct xxx_info *sc = mix_getdevinfo(m);
[look for non zero bit(s) in src, set up hardware]
[update src to reflect actual action]
return src;<co id="co-mxsr-return">
}</programlisting>
<calloutlist>
<callout arearefs="co-mxsr-params">
<para>The desired recording devices are specified as a
bit field</para>
</callout>
<callout arearefs="co-mxsr-return">
<para>The actual devices set for recording are returned.
Some drivers can only set one device for recording. The
function should return -1 if an error occurs.</para>
</callout>
</calloutlist>
</sect3>
<sect3>
<title>mixer_uninit, mixer_reinit</title>
<para><function>xxxmixer_uninit()</function> should ensure
that all sound is muted and if possible mixer hardware
should be powered down </para>
<para><function>xxxmixer_reinit()</function> should ensure
that the mixer hardware is powered up and any settings not
controlled by <function>mixer_set()</function> or
<function>mixer_setrecsrc()</function> are restored.</para>
</sect3>
</sect2>
<sect2>
<title>The AC97 interface</title>
<para>The <emphasis>AC97</emphasis> interface is implemented
by drivers with an AC97 codec. It only has three methods:</para>
<itemizedlist>
<listitem><para><function>xxxac97_init()</function> returns
the number of ac97 codecs found.</para>
</listitem>
<listitem><para><function>ac97_read()</function> and
<function>ac97_write()</function> read or write a specified
register.</para>
</listitem>
</itemizedlist>
<para>The <emphasis>AC97</emphasis> interface is used by the
AC97 code in <devicename>pcm</devicename> to perform higher
level operations. Look at
<filename>sound/pci/maestro3.c</filename> or many others under
<filename>sound/pci/</filename> for an example.</para>
</sect2>
</sect1>
</chapter>
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