display all sprites for testing
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parent
f93b50e870
commit
8447313106
1 changed files with 24 additions and 3 deletions
27
src/app.ts
27
src/app.ts
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@ -1,13 +1,25 @@
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import {fetchPalette, Palette} from "./sprite";
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export class App {
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private canvas: HTMLCanvasElement;
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private readonly context: CanvasRenderingContext2D;
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private lastTime: DOMHighResTimeStamp = 0;
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private isRunning: boolean = false;
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private palette?: Palette;
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public constructor(canvas: HTMLCanvasElement) {
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this.canvas = canvas;
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this.updateSize(window.innerWidth, window.innerHeight);
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const context = canvas.getContext("2d");
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if (context === null) {
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throw new Error("Failed to get 2D context");
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}
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context.imageSmoothingEnabled = false; // pixelart
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this.context = context;
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document.onresize = () => this.updateSize(window.innerWidth, window.innerHeight);
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this.updateSize(window.innerWidth, window.innerHeight);
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window.onresize = () => this.updateSize(window.innerWidth, window.innerHeight);
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fetchPalette("").then(p => this.palette = p);
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}
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public run() {
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@ -20,7 +32,16 @@ export class App {
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}
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private draw(time: DOMHighResTimeStamp) {
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// TODO: actually draw stuff
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this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
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if (this.palette) {
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let x = 0;
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for (let s of this.palette.sprites) {
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for (let y = 0; y < 4; y++) {
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s.draw(this.context, y * 128, x, y);
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}
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x += 128;
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}
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}
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this.lastTime = time;
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if (this.isRunning) {
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