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55 lines
1.6 KiB
TypeScript

import {fetchPalette} from "./sprite";
import {Chunk} from "./chunk";
export class App {
private canvas: HTMLCanvasElement;
private readonly context: CanvasRenderingContext2D;
private lastTime: DOMHighResTimeStamp = 0;
private isRunning: boolean = false;
private chunk?: Chunk;
public constructor(canvas: HTMLCanvasElement) {
this.canvas = canvas;
const context = canvas.getContext("2d");
if (context === null) {
throw new Error("Failed to get 2D context");
}
context.imageSmoothingEnabled = false; // pixelart
this.context = context;
this.updateSize(window.innerWidth, window.innerHeight);
window.onresize = () => this.updateSize(window.innerWidth, window.innerHeight);
fetchPalette("").then(palette => this.chunk = new Chunk(palette));
}
public run() {
this.isRunning = true;
this.draw(this.lastTime);
}
public stop() {
this.isRunning = false;
}
private draw(time: DOMHighResTimeStamp) {
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
if (this.chunk) {
this.chunk.render(this.context);
}
this.lastTime = time;
if (this.isRunning) {
window.requestAnimationFrame(t => this.draw(t));
}
}
private updateSize(width: number, height: number) {
this.canvas.width = width;
this.canvas.height = height;
}
}
const app = new App(document.getElementById("render") as HTMLCanvasElement);
(window as any)._app = app;
app.run();