manual pages. Half of the manual pages are finished? :-) Submitted by: Japanese Online Manual Project <man-jp@jp.freebsd.org> through Kazuo Horikawa <horikawa@jp.freebsd.org>
66 lines
2.9 KiB
Groff
66 lines
2.9 KiB
Groff
.\" Copyright (c) 1989, 1993
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.\" The Regents of the University of California. All rights reserved.
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.\"
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.\" Redistribution and use in source and binary forms, with or without
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.\" modification, are permitted provided that the following conditions
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.\" are met:
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.\" 1. Redistributions of source code must retain the above copyright
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.\" notice, this list of conditions and the following disclaimer.
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.\" 2. Redistributions in binary form must reproduce the above copyright
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.\" notice, this list of conditions and the following disclaimer in the
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.\" documentation and/or other materials provided with the distribution.
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.\" 3. All advertising materials mentioning features or use of this software
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.\" must display the following acknowledgement:
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.\" This product includes software developed by the University of
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.\" California, Berkeley and its contributors.
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.\" 4. Neither the name of the University nor the names of its contributors
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.\" may be used to endorse or promote products derived from this software
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.\" without specific prior written permission.
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.\"
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.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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.\" SUCH DAMAGE.
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.\"
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.\" @(#)worm.6 8.1 (Berkeley) 5/31/93
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.\" jpman %Id: worm.6,v 1.3 1998/12/24 13:00:36 kuma Stab %
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.\"
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.TH WORM 6 "May 31, 1993"
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.UC 4
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.SH 名称
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worm \- いも虫を成長させるゲームで遊ぶ
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.SH 書式
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.B worm
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[
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.I size
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]
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.SH 解説
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.PP
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.I worm
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ではあなたは小さないも虫であり、画面上で、いも虫の体は "o"、
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頭は "@" です。
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移動は (snake ゲームと同様) hjkl キーで行います。
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なにもキーを押さないと、最後に移動した方向に進み続けます。
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大文字の HJKL キーを押すと、対応する小文字を複数回
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(HL では 9 回、JK では 5 回) 押したかのように移動します
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(数字にぶつかって停止する場合を除きます)。
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.PP
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画面上には数字があります。
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いも虫が数字を食べると、成長して長くなります。
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成長する長さは、いも虫が食べた数字に依存します。
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ゲームの目的は、いも虫をどれだけ長くすることができるかを見ることです。
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.PP
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いも虫が画面の辺もしくは自分自身にぶつかると、ゲームは終了します。
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現在のスコア (いも虫が成長した長さ) は、画面の左上の角に表示されます。
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.PP
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オプションで引数を指定すると、開始時の虫の長さとなります。
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.SH バグ
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開始時の虫の長さを、1 より小さくもしくは 75 より大きくすると、
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さまざまな不思議なことが起ります。
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