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LICENSE
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LICENSE
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Copyright (C) 2021 fef <owo@fef.moe>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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README.md
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README.md
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# Advent of Code 2021
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These are my personal solutions for the Advent of Code 2021 challenges.
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Please note that these are definitely *not* the best ways of solving the problems from a software
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architecture point of view, but that is not my intention.
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This means you should not take this as sound design advice for your projects, especially since i'm
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very new to Rust and want to play with the language to build some intuition for what works well and
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what you should rather not do.
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I'm trying to solve everything using interesting algorithms, bit bangers, and similar stuff that is
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highly optimized to tackle just the very specific problem at hand, rather than to come up with a
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general solution.
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Everything is released under the 2-Clause BSD License, which can be found in the `LICENSE` file.
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